Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Sanctioned Mods can be used in any online game of Vermintide 2, other Mods can only be used in the Modded realm. Mods are made by players for players and aren't officially licensed by Games Workshop.
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How do you apply a mod for sanction?
Every source of information i can find on the process is incredibly vague and unhelpful. So how exactly does an author go about applying for a sanction? I know the sanctioning process itself is infamously slow and opaque but I'd like to know how to get the ball rolling.
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Showing 1-7 of 7 comments
TheWideMurloc 1 27 Oct, 2021 @ 4:15pm 
maybe? do I just change "apply_for_sanctioned_status" to true and thats all?
Sir Duckyweather 27 Oct, 2021 @ 4:27pm 
That would be my guess, but I honestly don't know for sure myself. The folks in the Modders Discord are known to be quite helpful. If it interests you, I believe this is the Modders Discord: https://discord.gg/GAQMw4W
TheWideMurloc 1 27 Oct, 2021 @ 4:35pm 
that they are. They basically taught me how to make anything for VT2, I'll give it a try there just to make sure.
Sir Duckyweather 5 Nov, 2021 @ 10:42am 
I see you've got your mod tagged as Applied now! For future reference and anyone else looking for the answer, was it as we suspected above?

As an aside, I kind of doubt Games Workshop would allow approval, even if it's only a client-side change, but that's just my assumption. Don't let my conjecture get you down.
TheWideMurloc 1 5 Nov, 2021 @ 11:41am 
to expand, the people in the VT modding discord also said this:
and make sure that either you include the source code in the steam upload, or the source is accessible in some other fashion like on github.
there's a specific way you ought to include the source, I've been inactive lately, let me dig it up real quick
when executing vmb build you can add --source onto the end. This will add the source files to the directory that gets uploaded to steam
If you, like I do, prefer just running the _Build Mod.bat and _Upload Mod.bat files that are kindly given with vmb, then you can modify _Build Mod.bat to do this automatically
What I did is make a _Upload Mod With Source.bat which contains exactly this

@echo off
echo VERMINTIDE MOD BUILDER
echo ######################
echo.
echo Preparing to build and upload a mod.
echo This will send your changes to the workshop.
echo.

set /p mod_name=Please enter a mod name:
set /p game_number=Please enter a game number (1 or 2):
echo.

vmb build "%mod_name%" -g "%game_number%" --source
echo.
vmb upload "%mod_name%" -g "%game_number%"
echo.
pause
Sir Duckyweather 5 Nov, 2021 @ 12:12pm 
Cool, thanks for sharing!
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