Age of Empires II (2013)

Age of Empires II (2013)

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<Scenario Editor> Difficulty-based triggers firing regardless of which difficulty is enabled.
Hi there, I have yet another problem! So I set up two Scenario triggers that have the condition of "Difficulty level" and the effects are to give resources to the defending base if it was Hard or Hardest, with an additional send chat effect warning everyone of the difficulty choice. The triggers work, however it also fires them both on all the difficulties as well (which is a problem, no doubt).

Side note: The triggers have an "On" starting state.

Side of the side note: Here's a trigger and its conditions/effects
+Trigger 22
Objective: No
Starting State: On
Looping: No

+C#0: Difficulty Level
Difficulty level: Hardest
Inverse condition: Unchecked

+E#0: Send Chat
Source Player: Player 1
Message: <RED> Hardest mode activated. Giving Spanish Navy infinite resources.
Sound file: Wolf

+E#1: Tribute
Tribute list: Food
Source player: Gaia
Target player: Player 1
Quantity: A whole lotta nines.

And the rest of the tributes are the same just with different tribute lists.
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Showing 1-2 of 2 comments
Bassefrom 20 14 Oct, 2019 @ 7:02am 
Yes, the difficulty triggers aren't very intuitive. Q119 on this FAQ discusses the problem: https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=4,37500,,30
Captain Pentium 2 14 Oct, 2019 @ 3:10pm 
Originally posted by Bassefrom:
Yes, the difficulty triggers aren't very intuitive. Q119 on this FAQ discusses the problem: https://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=4,37500,,30
Thank you, thank you, thank you! That's a frickin' gold mine of information, too, will definitely have to reserve some time to read through it. I also figured out that most of my problems were solved by simply enabling "inverse condition"... that thing I kinda ignored when I looked at it... Oh well, now it's known! :scribe:
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Showing 1-2 of 2 comments
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