Age of Wonders III

Age of Wonders III

Community Made Maps & Campaigns
Welcome to the Age of Wonder III Workshop. The place on Steam to get and share handcrafted scenarios, epic campaigns and mods that implement little tweaks to full game overhauls.
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Austherus 17 Feb, 2022 @ 9:34pm
How do I mod the color of the health bar?
Hello,

Is there anyone in here with a bit of modding experience with Age of wonders III that can give me some directions on how to change health bar colors on the campaign map and during combat? I would be really grateful.

I have a really hard time seeing health bars, be it at the campaign map or during combat. I tried everything to make the game playable but can't, so I think this is some kind of last resort before I give up completely.

Thanks a bunch.
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Showing 1-14 of 14 comments
Gladen 16 18 Feb, 2022 @ 12:15pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2757455854

In this picture is the particular healthbar. What colours can you identify on the picture?

In this new picture how do you see the colours for green?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2757481960


To make this mod.

Create a mod. Open content editor.

Steam\steamapps\common\AoW3\Content\Title\Libraries\Interface

Find "banners.clb" copy this into your mod folder and rename it to Colourblind.clb and open it.

You might have to add "banners.clb" as a dependancy so it can use the resources right.

Go to texture and find "healthbar.dds" Change display mode to fullscreen press f12 or printscreen. Open paint.net and change the colour so it fits your eyes. Save in dds and resize to 64 x 16 px. Import this into you content editor clb and save.

Open mod editor:

Open an resource called Title folder find the RPK named "Title.rpk". Then find in the "settings" and press modify "AoW Global Visualization Settings. Healthbars are controlled here I think...

In the beginning Banner Visualization a drop down menu.

There it says BANNERS - BannerPole_Tier1 and another 21 with similiar.

In the Library: BANNERS find your "COLOURBLIND.CLB" and the corresponding resources "BannerPole_Tier1" that is your clb.

Then do the exact same for the rest until everything is replaced by your mod resources aka clb.

The values "TacticalScaleMin" I'm unsure what it does. If your edit those try add small values from 1 to 1.1 and 2 to 2.1 to not overextend. It could in theory increase size.

The main thing is to replace black and red texture with a new one that you are able to distinguish.

I could fipple with a mod. But it takes time as Im busy.
Last edited by Gladen; 18 Feb, 2022 @ 12:20pm
Austherus 18 Feb, 2022 @ 5:26pm 
Thanks a bunch. Seems like I'll need some time to learn all that, I'll give it a go as soon as I can.
Austherus 18 Feb, 2022 @ 5:58pm 
Originally posted by Gladen:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2757455854

In this picture is the particular healthbar. What colours can you identify on the picture?

In this new picture how do you see the colours for green?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2757481960


To make this mod.

Create a mod. Open content editor.

Steam\steamapps\common\AoW3\Content\Title\Libraries\Interface

Find "banners.clb" copy this into your mod folder and rename it to Colourblind.clb and open it.

You might have to add "banners.clb" as a dependancy so it can use the resources right.

Go to texture and find "healthbar.dds" Change display mode to fullscreen press f12 or printscreen. Open paint.net and change the colour so it fits your eyes. Save in dds and resize to 64 x 16 px. Import this into you content editor clb and save.

Open mod editor:

Open an resource called Title folder find the RPK named "Title.rpk". Then find in the "settings" and press modify "AoW Global Visualization Settings. Healthbars are controlled here I think...

In the beginning Banner Visualization a drop down menu.

There it says BANNERS - BannerPole_Tier1 and another 21 with similiar.

In the Library: BANNERS find your "COLOURBLIND.CLB" and the corresponding resources "BannerPole_Tier1" that is your clb.

Then do the exact same for the rest until everything is replaced by your mod resources aka clb.

The values "TacticalScaleMin" I'm unsure what it does. If your edit those try add small values from 1 to 1.1 and 2 to 2.1 to not overextend. It could in theory increase size.

The main thing is to replace black and red texture with a new one that you are able to distinguish.

I could fipple with a mod. But it takes time as Im busy.

Thanks a bunch. Seems like I'll need some time to learn all that, I'll give it a go as soon as I can.

Would you say that changing the color of the campaign map health bars have a similar procedure? I'll have to look into it anyway.
Gladen 16 18 Feb, 2022 @ 9:36pm 
As far as I can see. It's a matter of changing one texture for all healthbars concerning different tiers of units, leaders, heroes and so on.

Once everything is linked properly it would update in game.

Campaign health bars? Would that be in unit panel? When you open a unit to read abilities and so on?

Those health bars/banners is what I found connected with tactical battle and strategic map layer.
Gladen 16 18 Feb, 2022 @ 11:37pm 
Hmm. I gave it a go it was fairly quickly.

However this method I suggested here only changed the tactical battle in combat healthbars. It may improve stuff for you at the moment.

I think it's a different solution for world view map in the unit panel.

I will release this mod in a while
Austherus 20 Feb, 2022 @ 9:30pm 
Originally posted by Gladen:
Campaign health bars? Would that be in unit panel? When you open a unit to read abilities and so on?

By campaign health bar I mean when at the overworld map, the little health bars under each unit when you have an army selected. Those are the hardest to see, I usually have to hover the mouse pointer over each unit before moving an army to make sure they are at full health or not.
Gladen 16 22 Feb, 2022 @ 12:25pm 
I been looking around for those health bars in the mod editor for the overworld. I'm unable to locate it in the files at the moment. The tactical battle were easy, but for the strategic map the developers put them elsewhere.

I will look around and continue to search. But it won't be fast as there is clb and rpk on many places
ElJoe 6 25 Feb, 2022 @ 12:03pm 
Wasn't able to find those either after some looking.
There must be another layer of things that are not able to be reached with the editing tools.
For instance in:
AoW3\Content\Title\Interface
there is a file named SHARED_HORIZONTALUNITHEALTHBAR.swf.
These files also contain images that make up the menu buttons and such.
I wasn't able to locate any image there that suggested easy editing that would influence the health bar colour.
Last edited by ElJoe; 25 Feb, 2022 @ 2:04pm
Gladen 16 26 Feb, 2022 @ 1:59am 
Yeah I figured it could be something like that. Hmm wonder if Adobe Photoshop can open this and sort of replace.

Im not sure a mod package can override it. But in theory it should as sound files added through same
Austherus 3 Mar, 2022 @ 9:23pm 
I'm using the mod, it's like playing a different game. I've been trying to do something about the overworld healthbars too, but between little free time and lack of knowledge, I'm seeing little progress.
Gladen 16 3 Mar, 2022 @ 9:44pm 
I'm glad that a little abit changed for the better.

The strategic layer in overworld I'm not so sure about. It's a flash shockwave file and since flash player has ended support its very tricky to do something.
Austherus 4 Mar, 2022 @ 6:11pm 
Originally posted by Gladen:
I'm glad that a little abit changed for the better.

The strategic layer in overworld I'm not so sure about. It's a flash shockwave file and since flash player has ended support its very tricky to do something.

Aw, bummer. Thanks for trying though, it's great to be able to enjoy the tactical battles now.
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