Carrier Command 2

Carrier Command 2

Carrier Command 2 Workshop
Modifications for Carrier Command 2.
KDR_11k 27 Mar, 2022 @ 5:13am
Do we have any access to vehicle stats and game logic?
Searching through the lua files in the mod kit I can only find code relating to the UI and the positioning of stuff on vehicles. Not even basic hitpoint numbers or such. Is all of that hardcoded in the exe file?
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Showing 1-6 of 6 comments
Nighthawk 30 May, 2022 @ 1:09am 
I don't know where you can find them but this issue: https://geometa.co.uk/support/carriercommand/2113 and https://geometa.co.uk/support/carriercommand/2097 were resolved in v1.3.0, so not only vehicle stats but also attachments can be edited.

Also according to the wiki: https://geometa.co.uk/wiki/carrier_command_2/view/modification_development "Textures and texture atlases,
Meshes,
Physics meshes,
Audio,
Shaders,
Localisation,
Scripts,
Game objects" I would assume Scripts or Game Objects(?) would contain that.

I'm not sure how much of the game logic can be edited.

Edit: This is an issue that is being tracked by the devs here: https://geometa.co.uk/support/carriercommand/2259
Last edited by Nighthawk; 30 May, 2022 @ 1:24am
KDR_11k 30 May, 2022 @ 3:54am 
The game objects folders contain XML definitions but from what I can tell those XMLs only contain stuff like where to draw lights, where buoyancy comes from and so on.
mashtong54 30 May, 2022 @ 1:27pm 
well the new mod support update is just so new right now that the devs hevant updated the example mod kit and how to guides with the new updated lua code files and ifomation just yet. they pobrly will add the new up to date expamble mod kit and gide ifnomation sooner or later. it just came out the last one or three weeks very recanselty.
KDR_11k 31 May, 2022 @ 6:44am 
We'll see, I'd expect those files to contain that info at least in the base game files if the game actually got it from there.
Darloth 4 20 Jun, 2022 @ 3:16pm 
... they marked it as IMPLEMENTED?

I am upset.

We do NOT have access to the vast majority of things I suggested in https://geometa.co.uk/support/carriercommand/2113

Technically you can speed up an albatross but not in a particularly smart way. Everything else? The main suggestion of the post, as it were? No. Still no missile damage or HP or any of the useful stuff.
we cannot modify a single combat related stat besides accuracy and it is painful to me
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