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2. I assume it does? I see no point in having decimal values there. Best is to just try it out. ;)
3. These are the necessary values:
[TrainUnit]
schema, id, name_loc, name_en, length, width, max_speed, power, empty_mass, price, max_pax, cost_per_km_per_pax, cost_per_day, tex_base, tex_m_width (value must always be 30), tex_m_height (value must always be 3.75)
[TrainMultipleUnit]
schema, id, name_loc, name_en, description_loc, description_en, default_code, default_name, composition
[TrackKind]
schema, id, name_loc, name_en
[TrackLayer]
schema, id, track_kind_id, layer, max_speed, price
[TrackMode]
schema, track_kind_id, layer, mode
(I'm assuming it needs a texture, but I'm not sure. Test this)
First of all thanks :)
2. while there may be little to no point in having them rn, that could change, and as stated above I would prefer not limiting the options further than the game does it. ~~yeah of course I could test all of this out, but the whole post exists to hopefully not have to test it out manually, but to have an official source~~
3. Where did you get them from? did you test them out yourself?
Those necessary tags are largely schema v1 tags, which did not have optional tags like the new v2 ones.
I appreciate any sort of feedback (tho right now it doesn't have a UI yet and you need to edit the code to set the mod up, but I'm working on it)
I'm working on something for generating mods too btw