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The speed s(250) means that the projectile moves at 250 meters per second.
That macro lives in "set/stuff/smallarms/.presets" file and has following contents:
This is contrast to normal ("speed" s(...)) macro in same file, and defined as :
Thus difference is that speed2 halves value and also applies modifier if hardcore option is enabled.
The numbers after the semi colon dont actually mean anything and serve no function. Im not sure what they are for. THey dont do anything to the weapon itself. Youll see stuff like that in alot of the files in the game.
but how i translate the real world data into the game data?...it is better that if we know the fundamental principle, how the game works...
Wait wut? ATGMs dont do dmg after a certain range? What range is that? Sooo, you mean to tell me this game has ranges so far that its actually beyond the effective damage range of the weapons?