Escape Simulator

Escape Simulator

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Trigger AFTER a lock
I want to create a room, where the player unlock many keys and AFTER the last one is unlocked activate a trigger.
But if I combine the trigger and a the locks into one lock, then if the trigger anytime fired/triggered during the gameplay, it set the lock to 1. So when the last lock unlocked, the room is over. But I want the player have to go somewhere (to the trigger) AFTER he unlock all the keys.

I tried to move the trigger outside of the room and move it back when all the lock unlocked, but trigger cannot be animated.

Any idea?
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Showing 1-4 of 4 comments
greenwoodc 25 Feb, 2022 @ 7:32am 
is it possible to disable the trigger, then enable the trigger when the last lock is unlocked?
bardosy[HUN] 13 25 Feb, 2022 @ 7:45am 
Before the latest patch it was not possible. But now we have an enambe/disable logical object. Probably it can do. Never tried. But maybe you...
GrosOeil 7 25 Feb, 2022 @ 8:54am 
Hi, use empty object as parent of your trigger and animate them instead. Sorry for my english i hope that can help you.
bardosy[HUN] 13 26 Feb, 2022 @ 1:52am 
Thanks GrosOeli! It worked!
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Showing 1-4 of 4 comments
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