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I have not tried this so not sure but worth a shot and as long as have a backup save you can always revert.
Any custom pics that come with 330 wont remain after deactivation but if the pic is part of base game or from another mod like the portraits on workshop it should remain as you set it.
If its skills you want to change then you would need the save editor on nexus.
From what I have been reading those skills are largely a placebo anyway.
1. Load Fake ID up, modify pilots as desired.
2. Reload with Pilot Overhaul to set the commander back into place in slot 1 (this is necessary as Fake ID has problems crashing in/around the contract negotiation screen).
(3.) If skills are over 10, load up the save editor to flatten them back out.
4. Start playing normally.
As you can see, this takes about 3 restarts on my dinky old computer just to start playing. I'd hoped to be able to do this as I played, especially for co-op clients who might lose old pilots or gain new ones.
I appreciate the suggestion, though. I was just hoping for a hassle-free fix.
After reading this I am starting to think those dots are from the two hidden stats gaining experience.
I could be completely wrong though is just a theory based on information from a few in community and my own observations.
Also you could try and get a very early version of 330 pilots, may change less of the things you don't want to change.
Within that triangle is 1 - 3 dots representing their proficiency.
If you mean something else, I think I'm going to need an image to see it for myself. I'm drawing blanks on what other triangles could be floating around the UI.