The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Maker 6000 20 Jan, 2022 @ 9:20am
Any fix for moving mannequins on steam workshop?
Thanks :)
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Showing 1-3 of 3 comments
Ilja 20 Jan, 2022 @ 9:39am 
I can't see, if you have all DLCs. This issue was fixed in Unofficial Skyrim Patch, back in separate version of 1.2.4. Currently merged to USLEEP.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2582543389

Edit: Mannequins can still come to "life", if some mod manages to call them. They are basically NCPs, under specific race. While bouncing around has been fixed, something adding them AI functions might cause them to walk around.
Last edited by Ilja; 20 Jan, 2022 @ 9:40am
Maker 6000 21 Jan, 2022 @ 3:36pm 
Originally posted by Ilja:
I can't see, if you have all DLCs. This issue was fixed in Unofficial Skyrim Patch, back in separate version of 1.2.4. Currently merged to USLEEP.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2582543389

Edit: Mannequins can still come to "life", if some mod manages to call them. They are basically NCPs, under specific race. While bouncing around has been fixed, something adding them AI functions might cause them to walk around.

Currently I do not have the dawnguard dlc enabled to avoid the vampire attacks, it seems this mod requires it. Perhaps I can find a workaround I am new to modding so thanks a lot.
Ilja 21 Jan, 2022 @ 9:47pm 
There are many ways to help with that.

Same author has a mod Run For Your Lives in Workshop. That causes NPCs to run in to shelter, when attacks happen.

Kryptopyr has a mod Timing is Everything that allows you to set a level for these attacks, or postpone them indefinitely. Requires SkyUI and MCM. That one is available from Nexus.

Timing is Everything - Quest Delay and Timing Control
https://www.nexusmods.com/skyrim/mods/38151/
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