Warframe

Warframe

Tenno, create or find new Warframe cosmetics!
TennoGen is content created by Tenno for Tenno. Submit your creations here for consideration to be released in Warframe. If you're not a creator, rate your favorites to give them a spotlight!
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CoreyOnline  [developer] 7 Jan, 2022 @ 1:50pm
Caliban Files Now Available!
Caliban’s files are now available on the Steam Workshop! Steam Workshop! [www.warframe.com]

Like all of our Warframes since Revenant, Caliban uses new tech and thus is missing textures in the ZIP file. It’s on you as the creator to make these maps yourself without any reference files.

Below is a list of what is included in the ZIP:
  • Normal
  • Emissive
  • Tintmask
  • Body and Helmet Meshes

To be clear, you are expected to still make the specular, roughness, and diffuse maps -- we simply can’t send you a reference for comparison.

Lethal Progeny Sentients

Similar to Merulina with Yareli, we unfortunately cannot offer retexturing for this item via TennoGen.

Body Fissure FX

If you’ve taken a closer look at Caliban, you might notice an energy wave FX between the two halves of his torso. Artists are not able to customize this FX specifically, but you will be able to offer custom textures for the spherical energy cores found across his model -- the UVs for these cores live on the body’s texture for you to alter!
Last edited by CoreyOnline; 7 Jan, 2022 @ 1:50pm
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Showing 1-3 of 3 comments
Ventralhound 17 23 Feb, 2022 @ 4:25pm 
hello! We are facing the fact that some models (and Caliban among them) have more than one UV, while the tennogen app only allows to upload one body and one head mash. how to export additional body related UV? this is probably a trivial question, but I could not find the answer.
Last edited by Ventralhound; 23 Feb, 2022 @ 4:26pm
CoreyOnline  [developer] 28 Feb, 2022 @ 1:33pm 
Hi Ventralhound, the best thing to do is add those additional textures, "TennoGenExport.zip" and any relevant geometry within a ZIP for the submission. The Additional texture should follow a similar naming convention as the exported textures "Body_n" in this case "Extra_n"
Ventralhound 17 1 Mar, 2022 @ 4:54pm 
@CoreyOnline thanks so much for the reply, that solves a lot of problems!
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Showing 1-3 of 3 comments
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