Megaquarium

Megaquarium

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Access an ocean of content for Megaquarium created by players like you. New animals, decorations, tanks and more are available to expand your game and tailor it to your liking.
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Twice Circled  [developer] 3 27 Nov, 2021 @ 7:01am
Creating mods for Architect's Collection
Hello modders.

Just like with Freshwater Frenzy, it's possible to make mods specifically aimed to work with the Architect's Collection (AC) DLC.

Any object in the game can be tagged as follows:
"dlcTag":"architect's collection",

With that line, your objects will only appear when AC is present in the current game mode.

This is useful if you have designed an object that requires other objects to work as intended, but those other objects are part of the DLC. For example, if you were to design a tank that could be viewed from the side of a bridge - bridges are only in the AC so you may not want to allow your tank to appear without them.

We can even go one step further. To avoid disappointing players, you can tag the workshop item as needing the DLC to download.

https://drive.google.com/file/d/15aGVb5Nji40iJ5uUgnt4pU24Ih3Q3JJJ/view?usp=sharing

That way people will only download things they can actually use. Less messy and less players reporting issues with your mods because they haven't got the required DLC installed.

Features that only work with AC active
  • Multiple walk heights. "walkHeights":[x,y] - this array (seen on bridges and tunnels) will be ignored unless AC is active, therefore it is recommended to mark any objects using it with the "dlcTag":"architect's collection" mentioned above.
  • Accessories - will work if either AC or FF are active.

Please feel free to post topics asking for advice on any of the new variables/mechanics added with AC or the latest base game update. Happy to help.
Last edited by Twice Circled; 17 Oct, 2023 @ 12:50pm