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Show
Attributes NoDrop Gem ShowInFilter
Show
Rarity >= Magic
Attributes MainHand OffHand Amulets Chest Head
Stat "Minion Damage" > 1
Stat "Minion Max HP" > 1
Show
Attributes SimpleGlyph
Stat "Minion Damage" > 1
Show
Attributes SimpleGlyph
Stat "Minion Max HP" > 1
Show
Rarity >= Magic
Attributes CompoundGlyph
Stat "Minion Damage" > 1
Stat "Minion Max HP" > 1
Like have crit chance and crit dmg from a list of crit chance, crit dmg and absorb
edit: Found out you can do HasAffix 2 "Critical Hit Chance" "Critical Hit Multiplier" "Absorb" for this
Also is there a way to only show Quivers? and not the other weapons?
edit: Just found you can do BaseType "Quiver" for this
i put this in, save as a .filter file (not a txt file) and load it up, drop those items that have those stats on the floor to test it and they don't show up
Show
Rarity >= Magic
Attributes SimpleGlyph
BaseType "Sona"
Stat "Item Find Chance" > 0.15
Stat "Bonus XP" > 0.07
PlayEffect purple
Show
Rarity >= Magic
Attributes SimpleGlyph
BaseType "Utala"
Stat "Item Find Chance" > 0.15
Stat "Bonus XP" > 0.07
PlayEffect purple
Show
Rarity >= Magic
Attributes SimpleGlyph
BaseType "Kasi"
Stat "Item Find Chance" > 0.15
Stat "Bonus XP" > 0.07
PlayEffect purple
Show
Attributes HellFragment
Stat "Bonus XP" > 0.01
Stat "Map Food" > 0.01
Stat "Magic Find Chance" > 0.01
Stat "Map Hell Notes" > 0.01
PlayEffect purple
i doubt i need to make it all separate like that, but i figured i'd eliminate any errors doing it that way, as i kept trying to edit it so it would work
Show
Rarity >= Magic
Attributes SimpleGlyph
BaseType "Utala"
HasAffix "Item Find Chance"
PlayEffect purple
but if i just use this, it will show. as soon as i try to add a stat/mod or whatever, it makes everything disappear
Show
Rarity >= Magic
Attributes SimpleGlyph
BaseType "Utala"
PlayEffect purple
even if i drop the value to 0.01 nothing shows up. not sure what the issue is
it may be that i was asking it to find multiple stats, instead of essentially one or the other. once i broke it up so it was only 1 stat to find, it worked.
new lines look like this, for instance
Show
Rarity >= Magic
Attributes SimpleGlyph
BaseType "Sona"
Stat "Item Find Chance" > 0.07
PlayEffect purple
Show
Rarity >= Magic
Attributes SimpleGlyph
BaseType "Sona"
Stat "Bonus XP" > 0.15
PlayEffect purple
it works. so yeah just had to break up the stats and have it as a separate thing, i guess. that works for me. don't care if its the most concise text it can be or not, just want it to work. awesome!
edit: as ^MiXeR^ has described, use HasAffix 6 "Health" "Absorb" "HP Regen" "Max MP" "MP Regen" "HP Multiplier" "MP Multiplier" ... (All ItemAffix from the DataSheet)
"HellFragment, ShowInFilter"
however there are loads of things that are "ShowInFilter" that you probably don't want showing, so it is "HellFragment"
im just not sure if you have to qualify it further in order to have them show up
if you do, you can do something like i have above
Show
Attributes HellFragment
Stat "Bonus XP" > 0.01
Stat "Map Food" > 0.01
Stat "Magic Find Chance" > 0.01
Stat "Map Hell Notes" > 0.01
PlayEffect purple
any stat you want to see on the hellfragments you can add. if you want to see all the hellfragments you can just put them all there at that lowest stat of 0.01 and it'll show
all the stats hellfragments can have i think are:
Map Size
Map Tresure Chests
Map Secret Shop
Map Shrine of Balance
Map Shrine of Spirits
Map Keropok
Map Loot Goblin
Map Crafting
Map Food
Map Hell Notes
Map Orang Bunian
Map Awakened Spawn
Map Boost
Map Extra Affix
Map Extra Option
Map Effect Multiplier
Bonus XP
Bonus Coins
Map Monster Level
Magic Find Chance