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1.) A god that uses a "false chosen one" starting agent. All about having the god seem threatening while hiding the true nature of the false chosen one. False chosen one has quests like the regular chosen one, and it has to interfere with the actions of high menace characters (both your other agents and heroes) in order to complete. God would be all about muddying the waters and setting up the alliance to support the false chosen one instead of the regular one, leading to a betrayal moment that damages/destroys the alliance and earns a big chunk of victory points. It would be a god where you interact with the alliance that has formed and actually want to have it form, if only at the right moment. If false chosen one ever dies, you lose.
2.) A god that's all about infesting the bloodlines of nobles, similar to the deep ones.
3.) A god that's all about adventuring in ruins. Its agents can spawn extra ruins on completing ruins. Trigger terrain changes and the spawning of undead on completing ruins. Terrain completion rewards start out weak, but grower stronger as you start winning.