Shadows of Forbidden Gods

Shadows of Forbidden Gods

Modding Workshop
Modding lets you download new Events, Gods, Agents and more. You may need to be on the beta-branch for certain mods to function
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zamnath 29 Apr, 2022 @ 1:47pm
Future of Modding Framework?
Hiya: was wondering if there are plans to expand the sorts of mods that can be created for this game. Events and heroes already add possibilities for lots of fun variety in this game, but it would be really cool if someday we could add new gods/factions (deep ones/orcs/etc.) Regardless, really enjoying this game. Keep up the great work!
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zamnath 29 Apr, 2022 @ 2:22pm 
Ah! And as a reference, some of the god ideas I was thinking about:
1.) A god that uses a "false chosen one" starting agent. All about having the god seem threatening while hiding the true nature of the false chosen one. False chosen one has quests like the regular chosen one, and it has to interfere with the actions of high menace characters (both your other agents and heroes) in order to complete. God would be all about muddying the waters and setting up the alliance to support the false chosen one instead of the regular one, leading to a betrayal moment that damages/destroys the alliance and earns a big chunk of victory points. It would be a god where you interact with the alliance that has formed and actually want to have it form, if only at the right moment. If false chosen one ever dies, you lose.

2.) A god that's all about infesting the bloodlines of nobles, similar to the deep ones.

3.) A god that's all about adventuring in ruins. Its agents can spawn extra ruins on completing ruins. Trigger terrain changes and the spawning of undead on completing ruins. Terrain completion rewards start out weak, but grower stronger as you start winning.
mentant 11 Sep, 2022 @ 1:59pm 
Really like the "false chosen one" idea. The others would be fun too (although I'd hope the family UI would be re-worked to be more user-friendly for the 2nd one.
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