Kubifaktorium

Kubifaktorium

Expand Kubifaktorium with Mods!
Create new items, buildings, biomes, plants, animals and more! Share your creations with your friends and other players to enjoy. :)
Raederle 3 6 Apr, 2022 @ 5:55pm
Creating A Textile Mod (with a vaguely Egyptian theme)
It has occurred to me, now that I'm 55+ folders into the mod-making project . . . That consumable household goods aren't actually an existing feature in the base game. How do I address this? How can I make it so that my colonists will consume clothes, jewelry, and other household goods (at a far slower rate than food)? I would have to give the colonists a new need: Comfort.
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Raederle 3 8 Apr, 2022 @ 3:19pm 
(I have come up with an idea on how to work around this, but ideas are still welcome.)
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