Megaquarium

Megaquarium

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Access an ocean of content for Megaquarium created by players like you. New animals, decorations, tanks and more are available to expand your game and tailor it to your liking.
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Khaydar 92 12 Apr, 2022 @ 10:54am
"maxMeshThreadsToUse" line
While looking inside rendering.data, I've found the line "maxMeshThreadsToUse":2.
I assume this allows the number of threads used by the game to render. If I increase it, will performance be better assuming I have more threads per core?
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Twice Circled  [developer] 3 13 Apr, 2022 @ 3:48am 
The game uses threads like this:
- 1 for UI/rendering
- 1 for simulation
- X for pre-processing matrix data for rendering (mesh threads), where X is the 2 you reference in your post.

If your CPU has 4 or less cores, then there's no point increasing the number as you are already utilising all of your cores.

If your CPU has more than 4 cores then increasing X may increase performance in very, very large aquariums, fully zoomed out*. However, I suspect the bottleneck at that point will already be one of the first 2 threads.

You can always try it but I suspect you won't see a difference.

PS mesh threads are only used when you turn on "multithreaded rendering" in the options.

EDIT: * If you are running mods with a lot of vertices then it might make more of a difference compared to vanilla.
Last edited by Twice Circled; 13 Apr, 2022 @ 3:50am
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