Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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How to add party members?
I need to find out how to add party members to the module I am creating. How do I make recruitable NPCs to help the PC on their quest?
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Showing 1-14 of 14 comments
Лёв 1 13 Apr, 2018 @ 11:11am 
Very simple code to add companion (in dialog):
void main() { object oPC = GetPCSpeaker(); AddHenchman(oPC, OBJECT_SELF); }

But also, you must write logic for NPC, that he can move, defence etc your hero.
How do I write logic for an NPC? This really helps by the way, thanks!
Heinz234 16 Apr, 2018 @ 5:03am 
Originally posted by missing_reflection:
How do I write logic for an NPC? This really helps by the way, thanks!
If you go to the scripts tab of your henchmen select "import" and then select: set_xp2_henchmen.ini You will still have to write their dialogue.

or use something like this: /neverwintervault.org/project/nwn1/prefab/extended-henchman-dialog

missing_reflection 18 Apr, 2018 @ 10:21pm 
I went to the scripts tab, but couldnt find the import option or the code. Is there some kind of simple code that would cause them to follow me?
Heinz234 19 Apr, 2018 @ 6:50am 
It's at the rightside bottom, and called "Load Script set".
Dementia5 認知症 19 Apr, 2018 @ 10:03am 
This might seem like a daft question, but can this script (or others) be pasted into console and executed in real time? Like when playing the OC?
Heinz234 19 Apr, 2018 @ 10:12am 
Originally posted by Dementia5 認知症:
This might seem like a daft question, but can this script (or others) be pasted into console and executed in real time? Like when playing the OC?
No, it's a set of scripts for creatures that fire at specific occasions. The creature also needs a fitting dialogue.like the one I linked in my previous post.

If you want extra henchmen in the OC you might want to give this a go:
https://neverwintervault.org/project/nwn1/other/ohs-henchman-system
(This system allows your player character to adventure with extra companions made from your other player characters. So your favourite characters can work together as a party.)
missing_reflection 19 Apr, 2018 @ 11:53pm 
When I click on Load Script Set I do not see a file called set_xp1_henchman.ini.
Is it located elsewhere?
missing_reflection 19 Apr, 2018 @ 11:54pm 
Originally posted by Heinz234:
It's at the rightside bottom, and called "Load Script set".
When I click on Load Script Set I do not see a file called set_xp1_henchman.ini.
Is it located elsewhere?
Heinz234 20 Apr, 2018 @ 12:05am 
Originally posted by missing_reflection:
When I click on Load Script Set I do not see a file called set_xp1_henchman.ini.
Is it located elsewhere?
Asuming you have installed the game in the default folder it should be in:
...\steamapps\common\Neverwinter Nights\data\scr
missing_reflection 20 Apr, 2018 @ 11:15am 
Originally posted by Heinz234:
Originally posted by missing_reflection:
When I click on Load Script Set I do not see a file called set_xp1_henchman.ini.
Is it located elsewhere?
Asuming you have installed the game in the default folder it should be in:
...\steamapps\common\Neverwinter Nights\data\scr
OMG I found the file and imported it thank you so much!! But now after I load the script and click ok the editor crashes and doesn't save the change. Is there any way to fix crashes like that? Again thank you so much. I'm pretty serious about building this module and want to make it as good as possible. It's called 'Shadows of Vaalundroth'. I'll inform you when I finish it so you can check it out! :)
missing_reflection 20 Apr, 2018 @ 12:02pm 
Actually I just figured it out and solved all my problems. Thank you!
captainwiseass 20 Apr, 2018 @ 1:29pm 
Originally posted by missing_reflection:
Actually I just figured it out and solved all my problems. Thank you!
Man, I've been trying to do that for 36 years.

Oh, you meant in the game. Never mind.
Heinz234 20 Apr, 2018 @ 3:14pm 
Originally posted by missing_reflection:
Actually I just figured it out and solved all my problems. Thank you!
Good.
And you're welcome.
Last edited by Heinz234; 20 Apr, 2018 @ 3:14pm
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