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When I place the stalker on the map, I go into its properties and change it’s texture. Am I in the right spot to do this? And if so, how do I save it’s package from there?
That's also very important. I thought you were trying to change her texture to make her not invisible in the game lol
I'm trying to place her on the map uncloaked and have her standing still doing her idle animation.
Oh, so it wont work because she is coded to cloak. You probably have to repackage her or specifically just her animation and her textures/combine layer. I don't make maps so I cant really help on that part.
Ah, I see. Any advice on repackaging? How would you have made her spawn in uncloaked?
Well thats the thing. If you mean spawn in like a actual enemy, then you have to make a new script.
Read up on this.
https://forums.tripwireinteractive.com/index.php?threads/tutorial-creating-a-basic-mutator.44494/
You can skip steps 4 & 6 because you are not making a mutator, just a edited Stalker to spawn into your map.
So go into KFChar/Classes and take ZombieStalker.uc, BrainDeadStalker.uc & ZombieStalker_STANDARD.uc.
Place these files in a new folder were you will be making your new uncloaked Stalker.
Remove all coding in ZombieStalker that allows her to cloak. Stalker_Standard should be redirected to your new ZombieStalker while Braindead should redirect to your new Standard script.
I think this is how it should be done but i just half ass my way through this. I know her cloaking effect is in KF_Specimens_Trip_T.Stalker_Invisible. In the opacity section it should be set to none (hit clear) and the diffuse section should read from her combiner layer (Combiner'KF_Specimens_Trip_T.stalker_cmb').
This would also make the Stalker no longer cloak.
I haven't gotten to your first suggestion yet, but I have done the second thing. While the stalker is indeed uncloaked, she's a little....off. Her skin color is off and her hair is blocky. Image blow:
https://imgur.com/a/7kMVou8
Thanks for the reply. Where in the shader layer do you enable transparency?