Liftoff

Liftoff

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noOb@rush 7 Sep, 2018 @ 12:51pm
[Death Star] true custom user maps
Hi,

thx for this game, I'm still crashing a lot but maybe one day I'll start to fly a true quad ;p

I was wondering if it is possible to modelize maps ?

I would love that some star wars fan could create a death star map so I could train to hit the ventilation shaft.

Anyway my question is it already possible to modelize map and if not is this something planned or discussed ?

may force be with you ever
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LuGus Studios  [developer] 45 4 Mar, 2019 @ 11:24am 
Liftoff does not have a map editor, so I'm afraid creating maps from scratch is not possible.
Originally posted by LuGus Studios:
Liftoff does not have a map editor, so I'm afraid creating maps from scratch is not possible.


What would be involved in you releasing a barebones version of your in-house map creation tool, like, the minimum required to produce a playable map, like just a texturized 3D enviroment bundled with the textures and using some standard lighting like what the drawing board uses or whatever?
LuGus Studios  [developer] 45 9 Mar, 2019 @ 6:55am 
There's no in-house map creation tools. We use the Unity game engine and it's technically and legally not possible to distribute these tools as part of Liftoff.

There's more involved to creating environments than just having some 3D objects with textures I'm afraid, that idea illustrates exactly the difference between the wish of some community members and the reality of such requests. Creating functional environments is highly complex, the creation of 3D textured objects just being a small part of what's involved.
Isn't all that is necessary for a minimally playable map, the 3D models for visuals and collision (for the collision I assume a significantly lower poly version would be used), the textures for the models, and some basic lighting to keep everything visible but not looking completly off? What else is missing?
noOb@rush 12 Apr, 2019 @ 2:06pm 
hi guys don't bs me with big words lol I'm in computers for over 20 years :p
I've coded my first game on an Atari 520... I don't say it's easy oc but interoperability in 3D modeling and map editing is no dream. There is lot of good open source tools to achieve this. Even for you, not relying too much on Unity tools should be a strategic goal.
LuGus Studios  [developer] 45 13 Apr, 2019 @ 3:41am 
That's not how we have conversations here. Whenever you feel the need to put "bs" and "lol" in your first sentences, you're doing it wrong.

We understand that tone of conversation is becoming almost a standard on the internet nowadays, but not in our community and not on our watch. We have conversations here, not some random rants and useless "yes no yes no yes no" discussions for the "lolz" of it. This is not kindergarden, if you have been programming for over 20 years i'm sure you are capable of expression your opinion in a mature way too.

Start a new topic if you must, but this one is finished.
Last edited by LuGus Studios; 13 Apr, 2019 @ 3:52am
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