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This is to be a separate .asset file that is placed within the "Bundles" folder of the custom map. The name of it doesn't seemed to matter but the content within must have the line "Type" "SDG.Unturned.CraftingBlacklistAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" + Whatever was mentioned in CraftingBlacklistAsset.md