UBOAT
New ways to play
Modify your UBOAT experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
Waapappa 24 Aug, 2022 @ 3:44pm
WISHLIST for community for new features to be added to original base game.
Tab for officers tasks to block leaks, carry wounded, use diesel compressor when surfacing.

German surface ships. Surface battles. Ability ask air recon,air cover and airstrike.

Ability make a wolfpack and founded allies sub to follow indefinetely on any situation and high compressions.

Real strenght values of navies. Attrition to troops. If you sink 20 battleships there is no more.

Torpedo salvo should aim in the middle, half going left and half going right. Now if you miss 1st, you miss all.

Bigger storage slots, bigger stacks, bigger kitchen, bigger cabinet. More expensiver to food and fuel and torpedoes. Maybe torpedo to cost around 750-1,5K. If reward is 1p/tonne. To make economy harder. Some mods make it too hard.

Manual aiming, to aim for funnel, turret or engines with some % to hit. TDC to follow periscope. If you aim front of ship you hit it in the back or miss. Current system too slow and boring and AI always spots me. I tend to use my own estimate to all data and fire a salvo or use autoaim. Neither feels good.

I would like to hear your own hopes.
Last edited by Waapappa; 27 Aug, 2022 @ 12:13pm
< >
Showing 1-8 of 8 comments
exit.strategy 24 Aug, 2022 @ 8:33pm 
it's such a wonderful mod you are working on...I have no words...Das ist Fantastich! /s
Last edited by exit.strategy; 24 Aug, 2022 @ 8:34pm
link 15 27 Aug, 2022 @ 6:07am 
Originally posted by I'm a Derek... Dereks don´t run:
Tab for officers tasks to block leaks, carry wounded, use diesel compressor when surfacing.
this feels more like a slight adjustment via a mod, and closely in line with how the game currently works.

Originally posted by I'm a Derek... Dereks don´t run:
German surface ships. Surface battles. Ability ask air recon,air cover and airstrike.

there are surface ships for germany, more can be added by simply replicating entities into Germany's production, and they can also fight in the ocean if they come in contact with eachother.

Originally posted by I'm a Derek... Dereks don´t run:
Ability make a wolfpack and founded allies sub to follow indefinetely on any situation and high compressions.
valid, and I agree

Originally posted by I'm a Derek... Dereks don´t run:
Real strenght values of navies. Attrition to troops. If you sink 20 battleships there is no more.
there is a mod that does this, however it comes with a cost.
it is possible to do this with vanilla however , there is not enough ship class representation to effectively recreate a proper navy roster with vanilla data alone.
... see the UBE approach to Sandbox/Tasks and Entities/Types datasheets for more info.
Waapappa 27 Aug, 2022 @ 10:59am 
Thanks for reply.

Maybe its my mods but medic or block leaks do not work for me automatically. I am also constantly out of compressed air. Quality of life needed.

Maybe use reputation points or your rank to how many ally you can take with you.

I mean german heavy fighting ships. I have not seen them. They should dash Atlantic 1939-1943. They should lane between Kiel and Narvik or stay in Norway late war.

UBE sounds great but its too much for my PC. Does it add Graf Spee, Scharnhorst and Prinz Eugen and Bismarck class ships. With correct graphics. Scripted missions with these ships so its not random.
Last edited by Waapappa; 27 Aug, 2022 @ 11:17am
SlyRedGuy 11 Feb, 2023 @ 1:00am 
Waapappa: "Real strenght values of navies. Attrition to troops. If you sink 20 battleships there is no more."

Yeah but hypothetically a country that sees a deficiency will attempt to fill that need so they would produce more later in the war... Or compensate by the production of more strategic items to fill that Gap such as more aircraft carriers.. so I like the idea as long as there is a percent replenishment rate... "The the principal of mitigation"
Waapappa 11 Feb, 2023 @ 11:24am 
I agree to some extent. Last US battleship commissioned in 1944, British 1944, last German 1941, last Japanese Aug 1942, last Italian June 1942 . If they lost all, would they build more or build aircraft carriers and heavy cruisers? Time to build is substantial, 14-22 months for carrier.
Last edited by Waapappa; 11 Feb, 2023 @ 11:33am
Waapappa 24 Feb, 2023 @ 4:20am 
Thanks link. Very friendly. Can you explain contex?. Planned, In-game or mod?
link 15 24 Feb, 2023 @ 2:15pm 
Originally posted by Waapappa:
In-game or mod?
everything I do is a mod. I am not a developer. just a community member.

Originally posted by Waapappa:
Can you explain contex?
you had mentioned not seeing german warships, and I wanted to let you know someone (me) is working on it for the last year or so. Good news last night I had some major breakthroughs in getting these to a fully functional state. so maybe they will be on the workshop sooner that I had originally thought.
Last edited by link; 24 Feb, 2023 @ 2:18pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50