They Are Billions

They Are Billions

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Mortal 9 7 Sep, 2022 @ 6:42pm
Infected Life
Is there a way to make Infected Max-life change without healing them in the process?
I've tried this: ApplyRules("Infected Life +1"), but when I shoot the enemy they heal to full..
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Showing 1-5 of 5 comments
No there is not unfortunately !
Mortal 9 7 Sep, 2022 @ 6:48pm 
So how do we pull this off :steammocking:
Maybe we can play a bit with "Damage-all" and "Cure-all" things..
Last edited by Mortal; 7 Sep, 2022 @ 6:51pm
Try to play around. Like a break of one day before they get stronger :)
Mortal 9 7 Sep, 2022 @ 6:55pm 
If only CureAll was a condition... I could've made an exception for Infected that have already been damaged..
Like: Condition - InfectedLife!=100% Execute: ApplyRules("Infected Life +1")
Or something like that...
Last edited by Mortal; 7 Sep, 2022 @ 6:57pm
Mortal 9 7 Sep, 2022 @ 7:01pm 
I thought about making all infected take 99% damage before +1hp.. so if they have been shot, they will die instantly maybe..
But I guess the best thing I can do is +24 Per day instead of +1 every hour..
But it feels bad.
Last edited by Mortal; 7 Sep, 2022 @ 7:06pm
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