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♥♥♥♥♥♥♥♥♥, that opening line of dialogue though... "We were too late". My jaw dropped! D:
I'm predicting that the mysterious figure is either Reza, or the MC from the evil ending. Don't tell me which though. I wanna wait and see. :3
The fighting mini-game was pretty fresh as well. I was actually contemplating doing something of a gameplay shift as well, but its hard to put those kind of things anywhere without it feeling a little random. Still, it was ok here though. How exactly does the player just 'heal' though?
Polish, however, is really needed. Please don't be discouraged though. It's always great seeing people giving something new a go.
Mod community here is small enough as it is, so I'm pretty sure everyone will be around to give advice, and here's mine.
Don't feel obliged to keep anything in the script that you don't like, especially the things that you would label as cringe (which you seem to do, a lot). If anyone should like what you did at the end of the day, it should be you first. Sit back, think about it, and if you don't like it, don't be afraid to try a different angle. Spend all the time you need to.
You're aware of the grammatical issues at least. You really could improve things a lot just by turning on a spellchecker, and capitalizing all the 'I''s.
Hope you continue, though.
in terms of the battle scene, it would probably be easier for you to do health checks during the attacking phase rather than after the enemy retailiates. this would also remove the requirement for healthcheck and make it not possible for to double KO.
for Zhong's dialogue as we know who he is use Zh rather than Wr at the start of each of his dialogues, although Zhong should really be working his morning job at the store, but thats a plot point.
Don't know if its intentional but emera shocked doesnt exist. so thats a missing sprite.
The mods itself, is a rather interesting take on what AwSW could of been. looking through the the rpy files i think i can see what you plan to do in the future, and although there are many errors in terms of plot, grammar, misused words, and in my opinion errors in terms of character (Emera) I enjoyed the read through and looked forward to seeing what you do next.
If you need any help just ask. I left out plot and grammar mistakes for now (although i did mention one).
Noted. Indeed, i am aware of the errors. As for the plot, of course there are a lot of plote holes. I wasn't really to sure how i would do some of the scenes, i mostly assumed of how it could work and tested it out.
As for grammar. Yeah, my grammar is pretty bad. I don't think i meet AWSW's standards when it comes to writing.
As for the battle scene, i wanted to make so if the last attack was done by the enemy, reducing the player to 0. it would trigger the "healthcheck". Though, with the "while.." i can't place it inside the "while" otherwise it would trigger the "enemy_hp <= 0: else:" and it would cause it to break the loop even if player/enemy's Hp is full. But of course, the DOUBLE KO is indeed unnecessary.
Help is of course always appreciated. After all, I am just one person doing this mod. xP
Im probably being picky here and after rereading my response I feel I mispoke, which i apologise, but for the battle scene, what I would change is if you replace the jump phase2 of the player's attack to
and add at the end of the enemyattack1
You would also have to replace the jump phase2 under both block and heal with jump enemyattack1 like for the player's attack phase.
You make both phase2 and healthcheck irrelevent and makes a double KO impossible (thinking about it i can't see a double KO being possible as if the player knocks the enemy below 1 hp with an attack the healthcheck would trigger through phase2 and move to victorystatus).
To me, it feels like a less convoluted way of doing this and can be expanded upon if for example you have multiple enemies at a time.
Thanks for noticing the define error. I'll be fixing it. And yeah, the way you do it for the HP checking makes it more easy. I guess i wasn't thinking outside the box. xP Or rather, i didn't think about the obvious solution. xD