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Or, are you actually seeing invisible body parts, where there should be clothing meshes?
my issue changes everytime, sometimes i get body missing texture, if i dont get that then the breast sliders are inverted, if i dont get that then the face is missing.....yeaaaaah
Also make sure that body texture is compatible with the body you are using.
- If you are using CBBE, then use only CBBE compatible textures AND armor meshes.
- If you are using UUNP, then use only UUNP compatible textures AND armor meshes.
It is important to note that UUNP body comes with BodySlide, but there are no textures to it. Those need to be downloaded and installed separately. CBBE on the other hand has it's own download back with all the base textures and customization added to it.
Between the two, UUNP currently has higher quality with higher poly count.
When running BodySlide, select the body preset first from second drop down list on top. That way you can see from upper list, if all the armor sets you have installed are properly supported by XML that was installed. If not, then there is a group manager on top right to add them, but usually you do not need to fiddle with that thing.
When running BatchBuild set Morphs box also active. That will allow you to change body proportions from menu -> using RaceMenu is strongly recommended, because vanilla UI lacks several features to support BodySlide.
When you run BodySlide, run it through Vortex. Dashboard should have application option for it. If not, add it yourself. There are three vertical dots in app link, where you can open the menu and set paths correctly, if they were not already placed there correctly to begin with.
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If you got all of this correct, then process should run correctly and everything should be visible. If not, then something is getting overlooked or missing from installation.
if i can fix this then i am golden till something else ultimately breaks again
XPMSE should load last in resource priorities (in Vortex: mod priorities), so that it wins all conflicts against other possible skeletons that might have been merged to mods.