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that distinction will be helpfull.
btw, did you delibratly make it so turrets don't see the past self (recorded version) ?
& will this remain the same ?
This is again how time-machine works: turrets are only detects player, but not other entities/etc.
It's probably possible to make turrets see twin, but then it will probably end up with many bugs. Basically, now twin don't have HP, (so it have infinite health). Then how all that things will work if twin dies, etc etc etc... Too many problems
great work!
Just finished my first custom map for TWTM!
I really had to plan it very differently than my portal 2 custom maps. :D
I am used to building coop maps, but this logic can't always be used in the same way here. :)
their are a few fixes I would like:
1/ working on 2 map, I descovered unlike portal2,
I press tab & it shows a new map. (in a map I have already been working on )
I have to build it each time I start T.W.T.M., to see where I left off.
2/ when over item limit, it still builds. (it used to stop building on geometry, with error, in portal 2)
then puts me into the another map, I have started working on.
with very bright light distortion.
even though the correct map appears in the editor.
deleting items resolves this.
but others may not know what the cause is.
3/ when recording lifting a sphere over grating (in live play), it works.
but my recording often fails to get the sphere over the grating.
the recording tends to look straight, while I looked up in live play,
while recording it. once the sphere went not over, but through the grating.
will these be fixed ?
hope this is helpfull.
can you give me a link to a guide on the B mod.
including how many entities the items that are not in portal 2 palete have.
this will help me not to go over the item limit.
If you interesting in it.. Puzzlemaker have some hard-coded file paths to "portal2"/"portal2_dlc2" folders, but in the same time other paths are based on mod's folder ("TWTM"). Because of that mess, it creates files in one folder, and then tries to read it from another and crashes. We can't modify that behavior (as it's proprietary Portal 2 engine) and use some workarounds for that
https://steamhost.cn/steamcommunity_com/app/280740/discussions/2/34094415673313911/
By the way, my map was published, thank you.