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g_gameRules_faction0_equip="flexcap_nobranding_pink;FannyPackPurplePink;ButtonUpShirtPink;TrackPantsPink;SneakersPinkBlack;Arrowx8;RecurveBow;Arrowx8;MaglightSmall;SurvivalKnife;Cb_radio;GridMap"
and without mod?
To be clear that is not modding using the faction system.
Once you know how and other info you may need you can setup what each faction is given when they spawn in, yes of course anyone fresh spawning in or joining the server can be given items you wish too just have to list them.
This is something i have in a text file that i got off the internet.
You can change what items that is given to each faction.
Faction 0 might be the only one you may need which isn't listed here, what Ftmagic said might be good enough for your needs.
//FACTIONS START
12-30-18 6:10AM
Factions - here is an exsample to how you can create factions. This needs to be added in your hosting.cfg Please note faction 0 "That's a ZERO" is the default when you first spawn in.
If you added this to your hosting.cfg restart your server. When you join the server type in the factions name in chat i.e !SASUnitykillers you will see
g_gameRules_faction3=1
g_gameRules_faction3_name="SASUnityKillers"
g_gameRules_faction4=1
g_gameRules_faction4_name="SASUnityMember"
g_gameRules_faction5=1
g_gameRules_faction5_name="SASUnityPubber"
g_gameRules_faction6=1
g_gameRules_faction6_name="SASUnityAdmins"
g_gameRules_faction3_equip="hk45;PistolSilencer;acp_45x10_hk;AT15;RifleSilencer;STANAGx30;acp_45x10_hk;RuggedPackBlack;WaterBottle;TomatoJuiceCan;TomatoesCooked;STANAGx30;TomatoesCooked;CargoShortsBlack;MilitaryJacketBlack;GrenadeMolotov;PoliceVestBlack;acp_45x10_hk;acp_45x10_hk;CombatBootsBlack;SwatHelmet;AdvancedBandage;Rags;AntibioticBandage;Cb_radio;ScarfAqua"
g_gameRules_faction4_equip="G18Pistol;PistolSilencer;9mmx33;AT15;RifleSilencer;RuggedPackCamo1;AdvancedBandage;Rags;WaterBottle;AntibioticBandage;TomatoJuiceCan;TomatoesCooked;STANAGx30;STANAGx30;TomatoesCooked;Grenade;CargoPantsTan;MilitaryJacketTan;PoliceVestBlue;CombatBootsBlack;MilitaryHelmetTan;Cb_radio;ScarfOrange"
g_gameRules_faction5_equip="G18Pistol;PistolSilencer;9mmx33;AT15;RifleSilencer;RuggedPackGreen;AdvancedBandage;Rags;AntibioticBandage;WaterBottle;TomatoJuiceCan;TomatoesCooked;STANAGx30;STANAGx30;TomatoesCooked;BlueJeans;Pipebomb;HoodieEagle;PoliceVestBlue;CombatBootsBlack;FootballHelmetBlack;Cb_radio;ScarfGreen"
g_gameRules_faction6_equip="G18Pistol;PistolSilencer;9mmx33;AT15;RifleSilencer;RuggedPackGreen;STANAGx30;STANAGx30;AK74U;545x30;545x30;545x30;Rags;AntibioticBandage;WaterBottle;TomatoesCooked;flexcap_aclogofrontacback_blue;TennisShoes;ButtonUpShirtDarkGreyStriped;BlueJeans2Brown;WoodPaddle;DuctTape;Cb_radio"
Factions - Spawning
You can replace the 0.0.0 with a location or radius. For now we will keep it simple. As you can see anyone who joins faction 3 "SASUnityKillers" will spawn in the airfield in the smae place.
Join faction SASUnityMember and you will spawn in hayward. Please note I left out Faction 0 you can have fresh spawns come in with a custom loadout. When the server restarts you will need to rejoin a faction.
g_gameRules_faction3_pos="0,0,0;airfield"
g_gameRules_faction4_pos=""0,0,0;hayward"
g_gameRules_faction5_pos=""0,0,0;brightmoor"
g_gameRules_faction6_pos="0,0,0;sultan"