Total War: WARHAMMER II

Total War: WARHAMMER II

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Bit of confusionn with Unit Keys.
Well, I should say that I *think* the issue comes down to unit keys. I'm trying to update the Super Natural Vampires mod so that it once more functions the way it's supposed to, making vampires faster than basic ass footsoldiers. Now, I'm a super basic ♥♥♥♥♥ guess and checker, but going from RPFM and the game files through it, the unit keys I'm using are correct, and the mod does still buff Isabella when I go to test it, but it isn't buffing either of her two girlfriends. If it isn't keys I'm not sure what it is, and it would be appreciated if someone could give me a bit of help working it out.
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Showing 1-4 of 4 comments
Decomposed 31 3 Jun, 2022 @ 1:35am 
You have to see what battle_entities they have (from land_units) and then tweak these values from that specific table.
Last edited by Decomposed; 3 Jun, 2022 @ 1:35am
Selonianth 1 3 Jun, 2022 @ 4:10am 
That was Exceptionally helpful! Thanks very much.
Decomposed 31 4 Jun, 2022 @ 1:52am 
Be careful if the same battle entity key is used by other heroes as well then they will get the increased speed too.

In that case, the solution is to create your own unique key in battle entities, then use it for the heroes you want in land units.
Selonianth 1 4 Jun, 2022 @ 8:47am 
In this case it's supposed to apply to all the vampires heroes and lords, so that's fine.
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