No More Room in Hell

No More Room in Hell

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Faster shooting gun mod:is it cheating?
As I was tinkering with the magnum QC script,I think I found a way to make
the single-action cocking hammer animation plays substancially faster than
with default values.

Specifically I was messing with the fps values of each sequences involving
iron sight,and from what I tested so far,faster cocking reduces the delay
between each S-A shots quite significantly,it also makes the IS to idle - sprinting
transition feel more responsive and smooth.

I still need to do some further testing and try to balance things up a bit
(it makes iron-sight shooting nearly as fast as unaimed double action) but
all in all I think it turns the magnum into a more viable option for risky
moves,and just makes it more fun to use overall.

But then there is the question of how legit this would be,weither it's for
the game core balance or even the possibility of getting VAC banned.
Over the years I seen a handful of custom models/compils for source games
and mods affecting how fast certain animations
would play,but it was all about single player stuff from what I remember.

I haven't tried that thing online,I assume in the worst case the server will
just block the mod and force me to use default content,but I don't really
want to risk anything worst either.

Any advices are appreciated here.

(heh,I ended up making a video preview anyway.sorry for the wall of text,since
it's already there I'll just leave it here :x)



https://youtu.be/MEgQ7U3ihdk
Last edited by CheeseLobber; 21 Aug, 2022 @ 6:50pm
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Showing 1-5 of 5 comments
fel 7 22 Aug, 2022 @ 5:21am 
That only affects locally hosted servers, add-ons won't get you VAC banned.
CheeseLobber 39 22 Aug, 2022 @ 1:16pm 
Guess I'll be able to do something out of this then,thanks!
JCGemX 12 Jun, 2023 @ 4:04am 
@cheeselobber

I've always told myself while playing that "what this game need to make the single-player* better is the player being faster at doing things", specifically:

+10 or 20% faster reload animation (don't know if 20 is too fast)
+faster holstering/un-holstering
+faster transition between the sprinting animation & normal animation
+faster ADS
&
+faster weapon swapping
(or a script that lets you prime & throw grenades without equipping them)

what you've just shown proves that this is possible. I hope you make some mutators for this game, you definitely got the skills for it.

*and only single-player, most of the above points I made wouldn't matter if you had buddies covering you.
CheeseLobber 39 13 Jun, 2023 @ 2:06pm 
Even thought it looks messy and not really straight to the point,that's what I tried to explain when posting this:it seems possible to increase the speed of an animation tinkering with the values I highlighted.
Of course that implies being familiar with modding and messing with model de/recompiling:these sorts of things take time,and since mods like these usually don't work online I can't see why not so many people feel interested to do it (I only did the magnum out of curiosity,tinkering with qc values for one,but also because I do believe the single action is ridiculously slow).

I'm part of those people who believe the slowness and clumsiness of the characters is on point:
survivors not necessarily trained for such dire situations,possibly facing lack of food/water,sleep deprivation,that may have their pockets full of others things the game doesn't show since it can't be used (canned food,water,misc heavy things...) I think I'm taking this thing way farther than you wanted to hear,but you get my point.

...all of that just to say that I won't be editing the rest of the weapons,sorry.


EDIT:when I said "when posting this" I meant this submission and all the blabla with it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855636679

I guess I should have clarified this in time,now it's too late and I'm probably talking to myself.
Last edited by CheeseLobber; 15 Jun, 2023 @ 1:29pm
JCGemX 13 Jun, 2023 @ 7:34pm 
I understand, if anything, I'm glad that it's even possible to change in the first place. I don't have any experience with modding, so I didn't know if there was any way to change this aspect of the game.

Honestly the only thing I would want to be able to do faster, is use grenades, (I'm not making a request)

I understand that all the guns are heavy and unless the survivors were built like Heavy from TF2, they wouldn't be able to swap weapons very fast.

The grenade items however, feel very sluggish to use for how much they would realistically weigh.

Unless you're in a place where the zombie can't easily get you, they leave you wide open to get ganged up on with how long they take to throw.

(being able to throw them without equipping them first would fix this, but that has nothing to do with animation tweaks)

But anyways sorry for the rant, and thank you for responding.
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