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<ID> (which matches the folder name)
<Creator>
<Name>
<Major>
<Minor>
<Revision>
<ShortDesc>
<LongDesc>
I assumed the <ID> and/or <Creator> tags would tell new uploads what to update. I tried temporarily relocating the new version of my mod (to prevent it being overwritten) and subscribed to my own mod. I then noticed a workshop ID (different ID# than others) under the far left "Workshop Status" field, that I hadn't noticed before. Attempted to update with new mod data again after subscribing, and it still created a new mod on the workshop.
Am I missing a tag in data.xml for a workshop ID, or should I be looking in a different xml file?
Thanks for your help Jekky!
http://illustrious-software.co.uk/Files/Tools.zip
System.MissingMethodException: Method not found: 'System.String SovereigntyTK.Utility.FileManager.ConvertFoldername(System.String, SovereigntyTK.Utility.FileTypes, Boolean)'.
Tried creating a new mod, same crash.
Is there an easy fix?
It's just going to be a matter of waiting - You can try it again once 2.1.2 is available and see if it works then, otherwise it will be 2.1.3
<ID> (which matches the folder name)
<Creator>
<Name>
<Major>
<Minor>
<Revision>
<ShortDesc>
<LongDesc>
Any ideas?
I can tell you that the workshop id is not generated until the mod is first uploaded to the workshop - the ID is generated by steam, so is not available before that point. As such, your existing mod would not update unless you manually added the missing tag to it.
I can't be sure from memory if the id auto saves, or if you need to manually save it - i suggest uploading the mod, then saving it, then checking the xml to see if it got the workshop id added to it.
I recreated them, and updated the tools.zip file - this version i actually tested on the current steam build to make sure that it would work. It will still not work on existing mods unless you manually add the <WorkshopID> tag.