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Yes there is:
The condition rectangle in the events tab, you can see Execute Code (you can see it too in a lot of other scripts).
For your example :
1) Create a custom variable called Choice 1
2) Create an event in the Schedule tab and switch to scripts. Create an execute code. In the rectangle next to Execute Code (that you can see when clicking on your execute code script), write Choice +=1.
3) Create an other event and repeat this operation but:
4) Write in the condition rectangle Choice=1 (This is your IF)
5) Write ApplyRules(WhatEverYourIdeaIs") (this is your THEN - this means that if Choice=1 -and only 1, not below and not above - it will apply this effect)
Creating a custom variable is important to trigger anything you would like to script in the game. Always select value (the variable will be measured in numbers), as boolean is bugged. The name doesn't really matter as long as you keep track of what triggers what.
All you need after this operation is to select a starting time and if it has to repeat or not.
Btw, you can also set a condition to trigger choice 1 (e.g: the number of specific infected killed)
Hope it helped!
Tech Tree:
Ranger +1 range
Soldier +20% damage
Sniper 50% move speed
For example, one button says something like "KarEssMoua did not factor / don't know". Selecting it takes you to a choice "KarEssMoua did not factor / don't know" "KarEssMoua survived" "KarEssMoua was killed". Once you pick, it takes you back to the main window, and the button has appropriate text. I doubt the mapmaker made a trigger for every combination of choices you can make, so how did he make all that text change with your choices?
I think for what you need, it would be better if I'm showing you how it works. You can add me if you want me to show you how it works