Duke Nukem 3D: 20th Anniversary World Tour

Duke Nukem 3D: 20th Anniversary World Tour

Hail to the Mod, Baby!
The home of Duke Nukem 3D: 20th Anniversary World Tour workshop maps from the passionate members of the Duke community.
Inemino 12 Oct, 2016 @ 3:52am
How to play custom maps?
I dont find a specific folder or function to play own/custom-maps. By the way ATM you cant use the uploading tool.
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Showing 1-6 of 6 comments
fickó 12 Oct, 2016 @ 4:57am 
Yeah, looks like you can only play maps downloaded directly from Steam Workshop, no other custom map options :/
The maps you download from Workshop end up in numbered folders in \SteamApps\workshop\content\434050 (434050 is the AppId of Anniversary Edition), so it seems you can't manually place maps in that folder, and neither placing maps in the install folder nor the maps folder in there seems to do anything.

So looks like we're limited to the selection that people manage to upload to workshop, which is really sad, considering the massive amount of Duke levels made over the last 20 years available on duke4.net and forgotten personal websites. Megaton edition was pretty buggy about custom maps, but at least you could put them in the install folder and they'd show up in-game.
Inemino 12 Oct, 2016 @ 8:13am 
Maybe if you rename a map into E5M1, you can play? But I don`t check it out, that`s not the job of the gamers. I want to make screenshots of my WT-Edition maps, but look`s like they forget this user-map-function. Anyway the upload tool is not working like at everybody. Thanks for the ART-Files Gearbox, ATM very useless, but 1 mapper-thing you make right!

Anybody know about a patch/bugfixes?
fickó 12 Oct, 2016 @ 9:05am 
Originally posted by 51|whatever:
Anybody know about a patch/bugfixes?
I certainly hope there'll be some. There's potential in the workshop implementation they use for this - Megaton Edition just bunched all workshop maps into a single folder and didn't support custom art, the way the workshop files are stored in individual folders here potentially means that each folder can have its own set of art/music/con/grp files so we could get full on mods for this version.
That requires that they actually get workshop working of course, so far only two people have managed to upload anything. They would also need to make workshop levels playable in multiplayer, as it is they're only available in the single player menu, and all the current maps in the workshop are multiplayer only.
KtecK 12 Oct, 2016 @ 3:03pm 
The trick that i found worked was subscribe to a map from workshop that you got no intent to play then move it out of the games workshop folder (rename isn't enough) then put the map you want to play as that workshop maps file name.

Hacky yes, Proper no, but works..
Inemino 12 Oct, 2016 @ 3:08pm 
We have the solution already. The map have to be in the mainfolder, then ingame just start the console with ~ (eng keyb.) and type "map mapname" (no -.map needed).
Duke2k2 11 Mar @ 2:56pm 
Originally posted by Inemino:
We have the solution already. The map have to be in the mainfolder, then ingame just start the console with ~ (eng keyb.) and type "map mapname" (no -.map needed).

THX 4 this :-)

PS: with german keybindings the console can be opened with : " ö " .
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