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2. Not needed at all. It just adds more stuff on screen to block the view
3. Not sure what exactly would that look like, can you elaborate on that more?
4,5. All my hands go up for these!
6. Click LMB on the empty space to create a - usually helper - checkpoint. You can rightclick on it to turn it to main one if needed.
2. It is needed if you want your animation to shape to your characters pose or if you want the animation to be attacked to your character. Again, this option that sets aditional options for when the layer is active would only be for the animation layers.
3. It would only be active when moving in a certain direction. You know when you have a fighting game and the character has a scar on the one side of his face, When you mirror the sprite, it shows up on both sides. You would have to create a seporate sprite for it not to do that. Same thing here. If you want your animation to look like it's attached to your character and it's not something with symmetry, you would need a left and right version for it.
6. All it does is highlight the closest checkpoint when I left click, it won't create a new one. Which again seems like a bug.
1. In the next update, I'll add a SameSideUp feature for animations.
2. and 3. are fun ideas. Maybe I'll try and implement something like that later. Less priority though.
4. I'll definitely look into this. Will probably be added in an update soon.
5. also a good point! Quite tricky though, but probably worth it.
6. This may have been fixed in a recent update?
I'm working on a copy layer feature now and will be working on a preview in-game feature after that.
n-now that you are looking into workshop stuff, c-could we also get some level editor love? ;__;
something i'd really love would be a way to keep track of the graphic sublayers, selecting overlapping ones is a huge pain in the ass now :'l
changing the graphic order is really uncomfy atm, you gotta select the what you want to move and copy it with control (the new copy goes ontop of everything else on that layer).
you got a pretty cool thing going on with the trail workshop menus, being able to select stuff from a list would make it so much easier to build graphics.
when you're hovering over multiple graphics, press E or Q to cycle through the graphics that you're hovering over.
This seems to work pretty good; I'll make sure this makes it into the next update