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Vental 12 Oct, 2016 @ 5:12pm
Trail Editor Animation Layer Options Requests And Bug Reports
So my first request is what I consider a bug. When you run to the left if flips your spreadsheet on the X and Y axis. This I find to be a bug because when you flip on the X axis it then makes your animation turn upside down but only when you are going to the left. This needs to be fixed either by changing it to where it just flips on the X axis only or have a new custom setting that lets you orient the flip and rotation based on the look diection of the player.

The second request is an Enable On [ACTION] setting. This way players can create animamations for when you are Sliding, Jumping/Moving up with nothing beneith them, Grappling,Swinging, Skill Rolling (when a player lands and does a somersault to recover) Against A Wall, ect. This would come in handy for when a player wants to do something very pacific that involves the players character. Like if they wanted to create a glow shadow around a pacific avatar, you would need to know what pose they are doing to do something like that.

The third is similar to the first, Enable On [DIRECTION] option. The choices would be Left, Right and Both. Not sure how people would use it. Maybe their animation could be just placing an eyepatch over the one eye of a pacific character. You wouldn't want to mirror that rather make 2 different animations (a left and a right one).

The fourth option is one that is really needed and it's not just for animation. The ability to copy a layer. If you want to make stripes like the american flag, you have to set all the properties for the first stripe, then you have to do it all again for the 2nd stripe even though the only difference between the first stripe and the 2nd stripe is the color and the offset. You still have to set all the other properties you set in the first one which is dumb. Duplicating the layer would make it so you only have to set 2 different properties in this instance instead of having to set all of them.

The fifth request is a button you can click where you can automatically test your trail by playing a level pacifically designed like a playground test map so that you can easilly do all the animations and easilly get speed and super speed for a long amount of time. The preview you have is great and all but when you are actually playing the game, you tend to see it differently then you would with the character running around in a circle. It's one of those "Objects in the mirror may be closer thennappear" kind of deals.

The final thing is just a bug report. This might just be me but the map editor checkpoint system doesn't work anymore. From what I read in the tutorial and what I looked up on youtube, to create a new checkpoint all you have to do is click. Again, atleast for me, this doesn't seem to work. Now, I might just not know what I am doing here but in the tutorial it tells me to click on the middle of a checkpoint. All that happens when I do that is it attemps to allow me to drag and move the current checkpoint.
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Showing 1-15 of 15 comments
1. Afaik, it should be solved by Same Side Up feature

2. Not needed at all. It just adds more stuff on screen to block the view

3. Not sure what exactly would that look like, can you elaborate on that more?

4,5. All my hands go up for these!

6. Click LMB on the empty space to create a - usually helper - checkpoint. You can rightclick on it to turn it to main one if needed.
Vental 13 Oct, 2016 @ 11:48am 
1. There is no "Same Side Up" feature currently.

2. It is needed if you want your animation to shape to your characters pose or if you want the animation to be attacked to your character. Again, this option that sets aditional options for when the layer is active would only be for the animation layers.

3. It would only be active when moving in a certain direction. You know when you have a fighting game and the character has a scar on the one side of his face, When you mirror the sprite, it shows up on both sides. You would have to create a seporate sprite for it not to do that. Same thing here. If you want your animation to look like it's attached to your character and it's not something with symmetry, you would need a left and right version for it.

6. All it does is highlight the closest checkpoint when I left click, it won't create a new one. Which again seems like a bug.
Last edited by Vental; 13 Oct, 2016 @ 12:20pm
Miicr0 21 Oct, 2016 @ 11:02am 
1. I am having the same problem with a trail that uses an animation that is supposed to be with the correct side up all the time. Half the time my trail is upside down, making it look terrible.
Vental 23 Oct, 2016 @ 1:44am 
Yeah, it's annoying and should be fixed.
Casper van Est  [developer] 31 26 Oct, 2016 @ 3:57am 
Good points!
1. In the next update, I'll add a SameSideUp feature for animations.
2. and 3. are fun ideas. Maybe I'll try and implement something like that later. Less priority though.
4. I'll definitely look into this. Will probably be added in an update soon.
5. also a good point! Quite tricky though, but probably worth it.
6. This may have been fixed in a recent update?
Last edited by Casper van Est; 26 Oct, 2016 @ 5:51am
Vental 26 Oct, 2016 @ 1:48pm 
About 6, yeah, that may be true, I haven't tested it in a while.
Casper van Est  [developer] 31 27 Oct, 2016 @ 1:55am 
FYI we released an update yesterday that adds the SameSideUp feature.
I'm working on a copy layer feature now and will be working on a preview in-game feature after that.
Vental 27 Oct, 2016 @ 5:47am 
cool
Casper van Est  [developer] 31 27 Oct, 2016 @ 6:41am 
The copy layer feature is done, and so is the preview in-game feature (almost). So expect an update soon!
QQ 23 27 Oct, 2016 @ 7:52am 
@casper
n-now that you are looking into workshop stuff, c-could we also get some level editor love? ;__;
something i'd really love would be a way to keep track of the graphic sublayers, selecting overlapping ones is a huge pain in the ass now :'l
Casper van Est  [developer] 31 28 Oct, 2016 @ 3:15am 
you mean when you have overlapping graphics on the same layer?
QQ 23 28 Oct, 2016 @ 8:33am 
yeah that, its really hard to get a selection if you have more than 1 graphic ontop of eachother.
changing the graphic order is really uncomfy atm, you gotta select the what you want to move and copy it with control (the new copy goes ontop of everything else on that layer).

you got a pretty cool thing going on with the trail workshop menus, being able to select stuff from a list would make it so much easier to build graphics.
Last edited by QQ; 28 Oct, 2016 @ 8:38am
Casper van Est  [developer] 31 3 Nov, 2016 @ 4:03am 
I'll look into it :)
Casper van Est  [developer] 31 3 Nov, 2016 @ 5:40am 
I've implemented the following:
when you're hovering over multiple graphics, press E or Q to cycle through the graphics that you're hovering over.
This seems to work pretty good; I'll make sure this makes it into the next update
QQ 23 4 Nov, 2016 @ 11:06am 
sounds like a neat addition, any hope for a beta sneakpeak? got some wicked graphics i could stresstest it on
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