STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Effix 121 17 Oct, 2016 @ 1:43pm
Offering modding assistance
Hey guys, just wanted to say that I'm here if anyone needs help with making mods, working with KotOR Tool, explaining Steam mod limitations etc. My experience with more complicated things like adding/changing areas, changing 3D models is limited, but I'm familiar with adding items, adding player characters, replacing party members, changing vendor inventories etc.

This does not include assistance with things like how to use Photoshop (or similar software), because there's enough tutorials around for that. KotOR related issues are welcome though.
Last edited by Effix; 21 Oct, 2016 @ 10:47am
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Showing 1-15 of 154 comments
V3ntus01 17 Oct, 2016 @ 2:28pm 
I've been noticing the work you've been doing in the steam modding community and just want to thank you. The mods you are making are pretty neat. I wish to mod myself but am limited to do owning a mac. But I have to say I've been really interested in creating the WESTAR 35 blasters for this game as well as some new masks. Know of anyways going about modding on Mac?
Effix 121 18 Oct, 2016 @ 8:58am 
Thanks for thanking me :)
I'm not an expert on what is available for the Mac but I'm guessing that you'll need something like Boot Camp so that you can run Windows, to use most modding tools. You won't necessarily need all that if you want to simply reskin an existing mask, but it is practical to be able to extract the original texture to start with (with KotOR Tool). I know little of creating truely new models, I know it used to involve a program called mdlops, but that might have been just to get the correct format for the game, so likely also a 3D modeling program to edit/make the model.
Effix 121 18 Oct, 2016 @ 1:56pm 
KTP the King asked on my HK reskin mod page how to reskin things. I will globally describe the steps:
First you need KotOR Tool by Fred Tetra, should be easy to find on Google. I made a guide here on Steam on how to fix it not being able to recognize the game's location, I hope that helps.
To find a skin in KotOR Tool you go to ERF's > Texture Packs, then all the stuff in swpc_tex_gui.erf is Graphical User Interface stuff, item icons, player portraits etc.
The difference between the other folders has to do with the level of detail, working with stuff in the first one (swpc_tex_tpa.erf) is fine to make a reskin (i never bothered with the others). The other folders are for medium and far distance, this is to help with game's performance. Now you need to find and export the texture you want to edit, for testing purposes i suggest you export to the steam game's override folder so you can just launch the game to see your changes (making a steam mod is another story). Now you can edit that exported Targa image with Photoshop or a similar program, and test it by launching your game.
KTP the King 21 Oct, 2016 @ 10:32am 
Thank you a lot, for both suggestions and contribution to the workshop.
Effix 121 21 Oct, 2016 @ 10:42am 
:) You're welcome, feel free to ask about anything here, I'd be glad to assist.
Lors 6 Nov, 2016 @ 7:44pm 
I have been trying to find the Matukai Adept Robes in Kotor Tools but I seem to be having some issues with it. I found a generic sith and ended up throwing a silly face on it but that wasn't exactly my main goal for all this.

There are a lot of files and I assumed they would be labled as like robe_13 or something like that but it seems to be a lot of letters, numbers, and underscores. I figured I could just start opening files that seemed like they would be it but found nothing too interesting since I want to manipulate player clothes.
This is a screenshot of where I am right now.

https://gyazo.com/e4f45b08bf8406c762f640b27924d680

I opened each letter trying to find something that had "robe" in the name. Am I just blind an missed it somewhere or am I looking in the wrong spot for the wrong thing?
Effix 121 7 Nov, 2016 @ 4:18am 
Short answer: it's PFBN12.

Player - Female - Body - Model N (Jedi Master Robe) - Texture variation 12

That the jedi master robes use model N is pretty much something you can't look up. You can see in appearances.2da in column modeln that the actual 3d body model is PMBNM/PFBNM and in the column texn that the texture starts with PFBN, even for males. That it is texture 12 you can look up in the item blueprint a_robe_15.uti (BIFs -> templates.bif -> Blueprint, Item).

Most of the time it's easiest to just go through the textures in swpc_tex_tpa.erf, I guess looking for this one was tricky because of the lack of a male one.
Mr. Yee 7 Nov, 2016 @ 4:39pm 
Hello, I hope everyone is having a great day! I have been a KOTOR fan for a long time, but never knew about the Jedi Master mod for kotor 2. I downloaded, and it works, but keeps skipping cutscenes and will randomly crash. Anyone know how to fix it? I really want to play this mod  since it was made for kotor fans because Bioware never made KOTOR 3 :(
Effix 121 7 Nov, 2016 @ 4:42pm 
Heya,

- Are you sure that you don't have that skipping and crashing without using that mod?
- Can you give a link to the mod?
Mr. Yee 7 Nov, 2016 @ 4:48pm 
Thank you for te quick response! I've played kotor 1 and 2 on steam before and always worked perfectly, but this mod is having issue with dialouge cutscenes which is crucial for rpgs like this, but you already know that lol. http://www.the-jedi-masters.com/download.html
Last edited by Mr. Yee; 7 Nov, 2016 @ 5:01pm
Effix 121 8 Nov, 2016 @ 7:48am 
I think i ran into that mod once, but never tried it. This mod is a completely new story, right?
It's too bad that the lucasforums are gone, looks like they used that to discuss bugs and things.

I do see this under installation instructions, which looks important and might give a clue:

"For steam users, it will be something like : C:\Program Files (x86)\Steam\SteamApps\common\Knights of the Old Republic II"

I'm not sure what the folder structure is that is in the download but it looks like you can't get away with throwing everything in the override folder (judging from the uninstall instructions).

"NOTE : This mod is not designed to work with other ones. I recommend you remove all other Kotor2 mods before installing this one."

That looks important, since you mention "adding the mods again".

Sorry no definite answer, but hopefully this helps to track down the problem.
RazgrizActual 25 Nov, 2016 @ 8:09am 
Hey, I have a crashing problem I'm desperate to fix. I'm new to modding and Steam in general, but I downloaded Kotor 2 and the following mods: TSLRM, Hak Pad, and Effixians New Heads v0.3
The game generally works fine, but whenever i try to view a holo log on Peragus, it crashes. I was able to just avoid them for a while, but i have to view the Maintenance Officers log in order to progress the story, so now i'm stuck. I dont believe its any kind of problem with my PCs capabilities, i probably just messed up with the mods, cant figure out how to fix them though. Can you please help me through this?
Effix 121 25 Nov, 2016 @ 10:25am 
Yeah, pretty sure it's not your PC.
2 people reported the same problem on my Head & Party Mod v0.2 (which is largely the same mod). So I tested Peragus again after that, playing as the security officer that's actually in those holo logs, I was unable to recreate any problem. It could still very well be my mod that's causing it for you but unfortunately I'm pretty much out of ideas, which only leaves the following:

- Did you follow the TSLRCM steps that are in my mods description? (I also made a Steam guide with some more details)
- Are you running the latest Steam version (1.8.5) of TSLRCM?
- Did you try without Hak Pad?

I just took a look at the Hak Pad's files, I don't see any obvious files that could conflict.

Maybe someone else has a fresh perspective, this might not be the best place to get noticed though.
RazgrizActual 25 Nov, 2016 @ 7:41pm 
I believe i followed your steps right. Took the 3 .2da from your mods folder, copied them in the TSLRM override folder, and deleted the old ones. Does that sound about right? I did try without the hak pad, to no avail, and i am running the most recent version of TSLRM.
Last edited by RazgrizActual; 25 Nov, 2016 @ 7:44pm
Effix 121 26 Nov, 2016 @ 5:45am 
Did you copy the 2da files from my mod's folder or the ones in the "tslrcm" folder inside my mod's folder?
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