MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

MechWarrior 5 Workshop
Browse the collection of community-created mods for MechWarrior 5: Mercenaries.
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Moffman 8 Nov, 2022 @ 6:09pm
Instant Win for Debugging
Hey all, I'm finding certain missions in my modded experience are bugging out, failing to spawn waves and can't be ended without straight up aborting the mission. I attempted to use the MW5 editor but I'm too much of a smooth-brain to figure it out. All I want to do is add a keybind for a victory because as far as I can tell there's no console command for it. If anyone can point me in the right direction of how to add that function to a keymap I'd be much obliged. Cheers for reading.
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Showing 1-3 of 3 comments
Wayz 10 Nov, 2022 @ 2:06pm 
If its a demolition job you have to finish the demo then evac, the waves will continue even after 100% destroyed.
If its not then mods you are using are conflicting with coyotes missions like better spawns for example and you have to make a choice.
Moffman 10 Nov, 2022 @ 9:43pm 
Originally posted by Wayz:
If its a demolition job you have to finish the demo then evac, the waves will continue even after 100% destroyed.
If its not then mods you are using are conflicting with coyotes missions like better spawns for example and you have to make a choice.
It is indeed Coyotes, and I have never used better spawns. Initially I blamed Lore Mechs for the conflict, deactivating it in order to test. The ensuing discovery was that I was encountering the error regardless of what other mods were active. I even did a fresh playthrough with no other mods active other than base YAML. It seems to happen specifically on Battlefield missions. I'm not one to rag on Coyote, his work has breathed fresh life into MW5 for hundreds of players, but I am encountering a problem with his mod that I can't seem to avoid. Thanks for taking the time to chime in though maybe I need to take another closer look at what I'm running.
Wayz 10 Nov, 2022 @ 11:53pm 
I have had this happen only once and that was an early version of the mad dog, which was the last mech to be dropped from a drop ship but wouldn't drop so the dropship just hung there indefinitely. Only Time I have had a battle that wouldn't end.
Looking to whatever mech packs you have modded in is not a bad place to start.
It could just be a dodgy one off battle spawn also. Maybe load the save entering that system and bypass it and fly a distance to despawn current mission pool with fingers crossed it wont happen again.

Post your mod list, maybe there is something someone will pick out as a problem.
Last edited by Wayz; 10 Nov, 2022 @ 11:55pm
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