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Same idea where only the water has buoyancy,You can check it out in tag and let me know if its what youre looking for.
Put in
C:\Users\username\Documents\My Games\Distance\CustomObjects
This planet has a -25 gravity, Dont worry it just takes longer to load in the editor,its not a official object.
Make sure the radius touches just the edge of the water you want,Itll bounce the car in the air like water.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=761662279
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=761662299
Note how half of the track is under “water”, so added gravity triggers for “water”. Now need a way to undo the triggers if you leave the “water”
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=761662309
Added “Air” triggers, however there is a problem. The red aria is a void where you won't trigger any of the gravity triggers. And if I were to trigger a “water” Trigger I could fly around the air trigger and finish the rest of the track in 0G boost mode (if the rest of the track was done.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=761662259
Now I would like ideally one big square gravity trigger for “water”, and one for “air”. This way no matter where you go off the track the gravity would be triggered accordingly.
A radius modifier for all objects,specifically cooling zones,checkpoints and gravity triggers is sorely needed