Planet Explorers

Planet Explorers

Design Your Innovation
Create and submit your vehicles,guns,furnitures,armors and everything!
Is it possible to change the voxel volume of multiple voxels at once?
When I select more than one, the option goes away.
< >
Showing 1-12 of 12 comments
Aurelia 5 2 Jul, 2016 @ 11:06pm 
No, it is not. You'll need to change them one at a time unfortunately..
NinjaBlaziken 3 Jul, 2016 @ 1:34am 
Ah, that's unfortunate. Perhaps someday that will change. :3
^^o^^ BatCat 4 Jul, 2016 @ 1:52am 
You can delete the ones you want to change, like a row of them.
Then replace with another row of smaller ones..
NinjaBlaziken 4 Jul, 2016 @ 1:39pm 
Oh? You can make them with a lower voxel volume in the first place?
PlutonArioch 4 Jul, 2016 @ 1:59pm 
No, but you can change the volume for one voxel, and extrude it. Hold Shift and press/hold the arrow keys, space or alt with the voxels selected you want to copy.
Extruded voxels have the same volume as those they were extruded from.
NinjaBlaziken 5 Jul, 2016 @ 2:17am 
Thanks, that's REALLY useful.

Also, I've discovered voxels in isos CAN have a really large hitbox, not letting you get close. But sometimes not. I can't seem to find any rhyme or reason to if you can get up against it or not. Hopefully someone can offer up some information.
Last edited by NinjaBlaziken; 5 Jul, 2016 @ 3:59am
Rhael 9 3 Sep, 2016 @ 5:32am 
Originally posted by NinjaBlaziken:
Thanks, that's REALLY useful.

Also, I've discovered voxels in isos CAN have a really large hitbox, not letting you get close. But sometimes not. I can't seem to find any rhyme or reason to if you can get up against it or not. Hopefully someone can offer up some information.

If you can't get to or select a voxel it's usually because there's another invisible voxel (with negative volume) obstructing it.
NinjaBlaziken 3 Sep, 2016 @ 9:42am 
No, like in the world, not in the editor. :p
Rhael 9 4 Sep, 2016 @ 3:34am 
Originally posted by NinjaBlaziken:
No, like in the world, not in the editor. :p

Ah you mean created objects? They indeed usually have just a big square hitbox instead of occupying only the volume you made them. I suppose it's to avoid headaches with colision bugs or people getting stuck on their self made wardrobe.

I made mostly tables so mine work fine. I'll do a few tests and come back.
Rhael 9 4 Sep, 2016 @ 4:19am 
I just tested the big ones. All of them just create a big hitbox around the voxel biggest area. Cones become a cylinder, triangles become squares. You cant pass through or under them if you make a roof and columns occupy a bigger area if you put a floor under them in the ISO.
NinjaBlaziken 4 Sep, 2016 @ 6:27am 
Yeah, I gave up trying to make a tent a long time ago.

I had a good idea involving pivots, but for reasons unknown to me, they no longer rotate vertically--only horizontally.
Grimmrog_SIG 11 5 Sep, 2016 @ 9:08am 
yes the editor needs some work, we need to be able to copy and paste voxels and their values, and we need a multiple voxel change ability too.

Originally posted by ^^o^^ BatCat:
You can delete the ones you want to change, like a row of them.
Then replace with another row of smaller ones..

yes but it works only for rows, soemtimes you have complex shapes or round like ones where you cannot work in rows.
< >
Showing 1-12 of 12 comments
Per page: 1530 50