Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then replace with another row of smaller ones..
Extruded voxels have the same volume as those they were extruded from.
Also, I've discovered voxels in isos CAN have a really large hitbox, not letting you get close. But sometimes not. I can't seem to find any rhyme or reason to if you can get up against it or not. Hopefully someone can offer up some information.
If you can't get to or select a voxel it's usually because there's another invisible voxel (with negative volume) obstructing it.
Ah you mean created objects? They indeed usually have just a big square hitbox instead of occupying only the volume you made them. I suppose it's to avoid headaches with colision bugs or people getting stuck on their self made wardrobe.
I made mostly tables so mine work fine. I'll do a few tests and come back.
I had a good idea involving pivots, but for reasons unknown to me, they no longer rotate vertically--only horizontally.
yes but it works only for rows, soemtimes you have complex shapes or round like ones where you cannot work in rows.