Orcs Must Die! 2

Orcs Must Die! 2

Craft Your Own Spellbook
Modify and share your own Spellbook items like traps, trinkets, weapons, and character costumes. Create custom waves of enemies for Orcs Must Die! 2 fortresses. Read the Starter Guide for more information.
Sinclair 7 Aug, 2014 @ 8:32am
Can anyone make a mod to make graphics more compatible?
I have a um... very very ♥♥♥♥♥♥ computer, we talking 10 years old vista with intergrated intell(r) 31/33G express chipset family graphics driver, and no money to buy a new comp/piece like EVERYONE says, is there any chance someone can make it to where the graphics can be handled easyer? the problem is when I try to play, only smoke, background mountains, UI, and the rift and trail lights show up, no character, no walls, no ground, no carts, - aside from lag, im pretty sure not able to see where or when your going ontop of the eneimies, makes it a very difficult game to play. I got OMD2 from a friend who said it should work on my computer, that it meets the requirements, but . . . well I already said the problem
< >
Showing 1-4 of 4 comments
MiniManHulk 2 9 Aug, 2014 @ 9:14am 
OMD2 is horrible for modders to be straight up and honest, there are only three things we can mod: ensembles (traps, weapons, player & enemies), onslaughts (maps) and art work for this game (horrible to mod as well). Basically, this game you can only access XML documents which contain data, then another program will harness this data and extrapolate key words (basically, they designed it with the intent to mod but then they stop you by only giving you access to .XML code...):csgogun:.
Last edited by MiniManHulk; 9 Aug, 2014 @ 9:15am
Sinclair 9 Aug, 2014 @ 9:02pm 
' ^ ' ah, so theres no way I can play OMD2 then?
WingedKagouti 10 Aug, 2014 @ 4:56am 
Also, what you're asking for is basically the same as remaking the game itself. You have to modify some very core components of the game for graphics to be as scalable as your machine would require.
Sinclair 11 Aug, 2014 @ 12:01am 
sorry . . . alrighty then is there a way to close or end this mini discussion since it's been concluded?
< >
Showing 1-4 of 4 comments
Per page: 1530 50