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Edit: Oh and I think ai files aren't ignored by the mod manager.
Increasing the support would make installing mods considerably less tedious.
It would also be a bonus if scenario files would automatically show in the scenario menu in the single player menu, which would again avoid the tedious nature of having to move a file from the mod folder to the base folder, or having to first go into the editor and play from there.
Automatically downloading mods in a scenario lobby probably wouldn't work for the reasons warriormario has said. You can't download a modified protox or anim file and then have the game use it while it is using the normal file in the background (as we know, AOM always has a scenario running behind the main menu). People would have to restart their games.
Mario, AI is not supported, I'm afraid - I just double-checked. :-( RMS is, however.
Shrink, modded scenarios do show up for me? Place them in YourMod\scenario, then load it from Single Player -> Load Scenario. It might get lost between all the ~*.scx (it's not alphabetical). Or maybe it didn't work for you because you were a victim of Randomization (see above). ;-)
If I remember right, he said there'd be two reasons for this:
1) They want the game beeing 'ready' before allowing these files so their final usage and syntax are set. Just to avoid mods beeing broken by changes they might make to these files.
2) Several file(format)s could be used to do 'illegitimate' stuff with them. Therefore they want to check each file and allow them seperatelly.
This of course is a huge drawback for modding and I really hoped some of the points listed above would be fixed with 1.9. Especially for they know these things for some time now and also worked on them - as you can see at the seperate mod manager branch that is available since then.
Big thanks to morness at this point for his quick fixes and answers in the beginning!
But seems to have been seased somehow latetly.
It seems mod support isn't that much important for them right now... :(
It'd be great to get a dev response on some of these issues!
I don't think reloading assets, after everyone is ready in the in-game lobby, would be a problem? I mean you're already restarting the game, from within the game, while exiting the in-game mod manager, after doing mod changes, and that goes very smoothely. The restart of the game could surely be automated, so that it closes, opens, connects you to the other players and directs you to the multiplayer scenario.
Thanks Android for putting the time into writing this post. This should definately be a sticky! I'm going to post my mod-manager.txt and mod-status.txt logs in another seperate post, please link to them. I'll PM you the url.
Actually, I think Shrink is right, scenario support for the mod manager seems to be broken. Scenarios in mod folders do show up in all the menus (Load Scenario, LAN, Online) but they won't load (crash to main menu). The only way to load them is through the editor or by manually copying them into the game directory. Anybody else experiencing this?
EDIT: Added this to the main post!
I've always thought that they dont show up unless you move them, however I think I saw a subscribed scenario in the in-game list. I've always just moved them over and then unsubscribed. I don't really like having to subscribe to maps. I may keep a subscription if the map is in testing, or if I may want to comment on it after playing. So I've never tried playing maps/scenarios from the mod folder. But I'll give it a shot.
EDIT: Yes I can confirm that scenario support for the mod manager seems to be broken. It just takes me directly to the main menu after choosing the map.
2 "LegTaurus' Taunt Pack v1.0" 3 No 30371295 1947831680 76561198040872438 0
I´m not the creator of this mod (My id is 76561198033095029), not even subscribed to this mod and unsubscribing from ingame doesn´t work. I tried to subscribe to the updated version of his mod "LegTaurus' Taunt Pack v1.2" but the game crashes before the main menu loads.
Jnx; thanks! And don't forget to update your logs! ;-)
Mario; that sounds like a very specific issue. Have you tried unsubscribing here on Steam, then deleting the folder and mod-status.txt manually?