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The level limit is quite large. Approximately 8000x4000 pixels. Not as big as it seems though as worms are roughly twice the pixel size to the ones in WA. It's not as straight forward as making the WA level twice the size either as levels are slower to navigate in WMD. Worms move slower and roping can be a lot clunkier.
I've, so far, been making WA levels I'm converting for WMD between 130% to 150% bigger, but even then there are issues as weapons, though as powerful as WA, destroy far more of the landscape. Also water at the bottom of a cavern map can drown from the start (the cavern barrier doesn't cover the bottom).
Lots of things like this (I'm sure there will be more) mean each level brought in from WA, if it's even possible, will need customising/rejigging to fit the quirks of WMD.