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<objective type="BuildStructures" param="Signpost" value="7"/>
<starting_specialization type="Guard" amount="2"/>
<gameplay_modifier type="DisasterFrequency" param="10.0"/>
<gameplay_modifier type="MeteorRisk" param="High"/>
There are also a load of light and terrain modifiers in the built in challenges folder you could add here.
I don't think disabling colonist types is a feature that's implemented, but it could be if the devs see the thread.
I added a gamplay modifier
<gameplay_modifier type="DisableIntvaders"/>
and it gave me an error message and told me all of the gameplay modifiers I could have
Some that are missing:
<starting_specialization type="Driller" amount="2"/>
<gameplay_modifier type="DisableStructure" param="Dorm"/>
<gameplay_modifier type="DisableStructure" param="Cabin"/>
<gameplay_modifier type="DisableStructure" param="MultiDome"/>
<gameplay_modifier type="DisableStructure" param="Factory"/>
<gameplay_modifier type="DisableStructure" param="ProcessingPlant"/>
<gameplay_modifier type="DisableStructure" param="RoboticsFacility"/>
<gameplay_modifier type="DisableStructure" param="Storage"/>
<gameplay_modifier type="DisableStructure" param="SickBay"/>
<gameplay_modifier type="DisableStructure" param="BioDome"/>
<gameplay_modifier type="DisableStructure" param="OxigenGenerator"/>
<!-- Not listing Canteen because it's impossible to play without. Yes, you can play without Oxygen Generator (trees) --!>
<!-- This controls light and wind, values are: None, Low, High, Variable --!>
<gameplay_modifier type="LightAmount" param="High"/>
<gameplay_modifier type="AtmosphereDensity" param="Variable"/>
<environment_modifier type="DayHours" value="16"/>
<environment_modifier type="NightHours" value="8"/>
For example it starts with my explanation on not disabling the canteen because you moved the actual disable building sections down.
You can take a look at all the available XML Commands at the devs guide :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=677895200
Have fun
:D