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Planetbase

Planetbase Workshop
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diggidee 8 Aug, 2016 @ 1:43pm
Full list of all xml options
Sick of searching around for a full list I have decided to start up my own. Please add anything you know here so we can all share our knowledge



<?xml version="1.0" encoding="utf_8"?>
<challenge group_id="my_challenge_group" order="1" difficulty="1">
<!-- This controls light and wind, values are: None, Low, High, Variable -->
<gameplay_modifier type="LightAmount" param="High"/>
<gameplay_modifier type="AtmosphereDensity" param="Variable"/>

<environment_modifier type="DayHours" value="16"/>
<environment_modifier type="NightHours" value="8"/>

<!-- This details all of the colonists and bots you start with -->
<starting_specializations>
<starting_specialization type="Worker" amount="10"/>
<starting_specialization type="Biologist" amount="7"/>
<starting_specialization type="Medic" amount="2"/>
<starting_specialization type="Engineer" amount="3"/>
<starting_specialization type="Guard" amount="2"/>
<starting_specialization type="Constructor" amount="5"/>
<starting_specialization type="Carrier" amount="5"/>
<starting_specialization type="Driller" amount="2"/>
</starting_specializations>

<!-- Initial resources -->
<starting_resources>
<starting_resource type="Meal" amount="75"/>
<starting_resource type="Metal" amount="75"/>
<starting_resource type="Bioplastic" amount="50"/>
<starting_resource type="Spares" amount="50"/>
<starting_resource type="Semiconductors" amount="20"/>
<starting_resource type="MedicalSupplies" amount="15"/>
</starting_resources>

<gameplay_modifiers>
<!-- Controls the amount of LightAmount (Low, Medium, High, Variable) -->
<gameplay_modifier type="LightAmount" param="High"/>
<gameplay_modifier type="AtmosphereDensity" param="Variable"/>
<!-- Allow trader ships only, and not all types -->
<gameplay_modifier type="DisableColonistShips"/>
<gameplay_modifier type="DisableVisitorShips"/>
<gameplay_modifier type="RestrictedTradingShips" param="Electronics,Industrial"/>

<!-- These are the gameplay modifiers. Basically what you can and cannot build/do -->
<gameplay_modifier type="InfiniteTraderBots"/>

<!-- Prevents traders from selling techs -->
<gameplay_modifier type="DisableTraderTechs"/>

<!-- Disable warning that pops up when out of medical supplies -->
<gameplay_modifier type="DisableNoMedicalSuppliesWarning"/>

<!-- Allow the player to build any structures -->
<gameplay_modifier type="DisableStructureRequirements"/>

<!-- Get trader ships to arrive faster on this challenge -->
<gameplay_modifier type="ShipFrequency" param="1.5"/>

<!-- Disable the usual class D disasters -->
<gameplay_modifier type="SandstormRisk" param="None"/>
<gameplay_modifier type="MeteorRisk" param="High"/>
<gameplay_modifier type="DisasterFrequency" param="10.0"/>

<!-- Disable components that are not relevant for this challenge -->
<gameplay_modifier type="DisableComponent" param="BotWorkshop"/>

<!-- Disable structures -->
<gameplay_modifier type="DisableStructure" param="Signpost"/>
<gameplay_modifier type="DisableStructure" param="Bar"/>
<gameplay_modifier type="DisableStructure" param="Lab"/>
<gameplay_modifier type="DisableStructure" param="RadioAntenna"/>
<gameplay_modifier type="DisableStructure" param="Pyramid"/>
<gameplay_modifier type="DisableStructure" param="Monolith"/>
<gameplay_modifier type="DisableStructure" param="ControlCenter"/>
<gameplay_modifier type="DisableStructure" param="Mine"/>
<gameplay_modifier type="DisableStructure" param="Dorm"/>
<gameplay_modifier type="DisableStructure" param="Cabin"/>
<gameplay_modifier type="DisableStructure" param="MultiDome"/>
<gameplay_modifier type="DisableStructure" param="Factory"/>
<gameplay_modifier type="DisableStructure" param="ProcessingPlant"/>
<gameplay_modifier type="DisableStructure" param="RoboticsFacility"/>
<gameplay_modifier type="DisableStructure" param="Storage"/>
<gameplay_modifier type="DisableStructure" param="SickBay"/>
<gameplay_modifier type="DisableStructure" param="BioDome"/>
<gameplay_modifier type="DisableStructure" param="OxygenGenerator"/>
<!-- Not listing Canteen because it's impossible to play without. Yes, you can play without Oxygen Generator (trees) -->
</gameplay_modifiers>

<objectives>
<objective type="AccumulateResources" param="Bioplastic" value="100"/>
<objective type="ReachPopulation" value="300"/>
<objective type="BuildStructures" param="Signpost" value="7"/>
</objectives>
</challenge>

Does anyone know how to only allow specific types of colonists?
Last edited by diggidee; 25 Sep, 2016 @ 1:00am
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Showing 1-10 of 10 comments
Cataclysm 1 8 Aug, 2016 @ 2:16pm 
<objective type="ReachPopulation" value="300"/>
<objective type="BuildStructures" param="Signpost" value="7"/>
<starting_specialization type="Guard" amount="2"/>
<gameplay_modifier type="DisasterFrequency" param="10.0"/>
<gameplay_modifier type="MeteorRisk" param="High"/>

There are also a load of light and terrain modifiers in the built in challenges folder you could add here.

I don't think disabling colonist types is a feature that's implemented, but it could be if the devs see the thread.
Last edited by Cataclysm; 8 Aug, 2016 @ 2:27pm
Raynor 9 Aug, 2016 @ 11:59am 
You should have this as a guide. I have one for ark, and when people post info I'm missing I add it (with credit going to them) and delete the post. Makes it look a lot cleaner.
diggidee 9 Aug, 2016 @ 12:54pm 
Thanks Cataclysm. I have added in your extras
diggidee 12 Aug, 2016 @ 3:10pm 
Just found something interesting.
I added a gamplay modifier
<gameplay_modifier type="DisableIntvaders"/>
and it gave me an error message and told me all of the gameplay modifiers I could have
Yes, I've beeen saying right from the start that they need some serious work on their docs. I think I'm about the most experienced Challenge-builder around, and I still have a lot of difficulty figuring out what is do-able and what isn't...
Duke Anax 22 Sep, 2016 @ 5:11pm 
You can customize pretty much anything that applies in the respective lists, if you guess the exact name wrong and try to load the challenge, the game will tell what's wrong and what options are possible.
Some that are missing:

<starting_specialization type="Driller" amount="2"/>

<gameplay_modifier type="DisableStructure" param="Dorm"/>
<gameplay_modifier type="DisableStructure" param="Cabin"/>
<gameplay_modifier type="DisableStructure" param="MultiDome"/>
<gameplay_modifier type="DisableStructure" param="Factory"/>
<gameplay_modifier type="DisableStructure" param="ProcessingPlant"/>
<gameplay_modifier type="DisableStructure" param="RoboticsFacility"/>
<gameplay_modifier type="DisableStructure" param="Storage"/>
<gameplay_modifier type="DisableStructure" param="SickBay"/>
<gameplay_modifier type="DisableStructure" param="BioDome"/>
<gameplay_modifier type="DisableStructure" param="OxigenGenerator"/>
<!-- Not listing Canteen because it's impossible to play without. Yes, you can play without Oxygen Generator (trees) --!>

<!-- This controls light and wind, values are: None, Low, High, Variable --!>
<gameplay_modifier type="LightAmount" param="High"/>
<gameplay_modifier type="AtmosphereDensity" param="Variable"/>

<environment_modifier type="DayHours" value="16"/>
<environment_modifier type="NightHours" value="8"/>
diggidee 23 Sep, 2016 @ 2:09pm 
Thanx Duke. I've added your modifiers into the list
Duke Anax 24 Sep, 2016 @ 2:03pm 
You might wanna clean up the list a bit thre are bits and pieces here and there in between sections.

For example it starts with my explanation on not disabling the canteen because you moved the actual disable building sections down.
diggidee 25 Sep, 2016 @ 12:59am 
Good call Duke, was needing a bit of a refactor
Hello ! Just wanted to let you know that in the <gameplay _modifiers> section you can use <gameplay_modifier type="DisableIntruders"/> to prevent any intruders to ever sneak up onto you.
You can take a look at all the available XML Commands at the devs guide :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=677895200

Have fun
:D
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