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2 - The sub surf modifier will be applied on export (if you have that object selected)
3 - It would normally be straightforward to bake in Blender, however, you'll likely be needing to use a mix of the "cycles render" engine and "blender render" engine. I'll be releasing a comprehensive tutorial in the next few days. In the meantime, definitely check out that baking tutorial. Since you'll be working in cycles, please watch this one too: https://www.youtube.com/watch?v=sB09T--_ZvU
Hey, did you ever create your tutorial?
I watched the tutorial but it sounds like it's kind of a permenent action. I was imagining doing a lot of moving and scaling of objects after viewing it in VR and getting a better sense of the scene. With the baking it looks like once you do it, it's done.
I'm looking forward to seeing your demonstration on the process and hopefully it will clear up some of these issues! :-)
PS: Night, that is no problem and I hope you are able to manage your situation and stay safe over there.
https://www.youtube.com/watch?v=Vq3eBDlN3_I