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<challenge group_id="donnietr" order="1" difficulty="3"/>
<!-- This challenge is based on the class D planet, and it starts with savegame -->
<starting_location planet_class="D" latitude="60" longitude="66" savegame="true"/>
<!-- Define the Colony Ship crew -->
<starting_specializations>
<starting_specialization type="Worker" amount="4"/>
<starting_specialization type="Engineer" amount="5"/>
<starting_specialization type="Biologist" amount="3"/>
<starting_specialization type="Medic" amount="2"/>
<starting_specialization type="Driller" amount="4"/>
<starting_specialization type="Carrier" amount="3"/>
</starting_specializations>
<!-- Initial resources. Note that the player starts with 6 semiconductors -->
<starting_resources>
<starting_resource type="Semiconductors" amount="6"/>
</starting_resources>
<!-- Modifications to the usual gameplay rules of the game -->
<gameplay_modifiers>
<!-- Disable all ships -->
<gameplay_modifier type="DisableColonistShips"/>
<gameplay_modifier type="DisableVisitorShips"/>
<!-- Allow the player to build any structures -->
<gameplay_modifier type="DisableStructureRequirements"/>
<!-- Give the player driller bots from the start -->
<gameplay_modifier type="UnlockTech" param="DrillerBot"/>
<!-- Make meteors very frequent -->
<gameplay_modifier type="MeteorRisk" param="High"/>
<gameplay_modifier type="SandstormRisk" param="Low"/>
<!-- Disable structures that are not relevant for this challenge -->
<!-- Disable structures that are not relevant for this challenge -->
</gameplay_modifiers>
<!-- Parameters to tweak terrain and create a variation of the original planet -->
<terrain_modifiers>
<terrain_modifier type="HeightMultiplier" value="1.2"/>
<terrain_modifier type="HeightOffset" value="0.025"/>
<terrain_modifier type="CraterDensity" value="0.5"/>
<terrain_modifier type="BackdropScale" value="1,0.5,1"/>
</terrain_modifiers>
<!-- Parameters to tweak environment and create a variation of the original planet -->
<environment_modifiers>
<environment_modifier type="FogIntensityDay" value="0.002"/>
<environment_modifier type="FogIntensityNight" value="0.002"/>
<environment_modifier type="FogIntensityTwilight" value="0.004"/>
</environment_modifiers>
<!-- Objectives for the challenge -->
<objectives>
<objective type="BuildStructures" param="AntiMeteorLaser" value="5"/>
<objective type="BuildComponents" param="TelescopeConsole" value="3"/>
<objective type="SurviveTime" value="20"/>
</objectives>
</challenge>
<strings>
<string name="test_group">Donnietr</string>
<string name="test_challenge_name">Death Resurection</string>
<string name="test_challenge_base_name">HelpMe</string>
<string name="test_challenge_description">Rebuild the dead base</string>
<string name="test_challenge_objective">Build 4 anti meteor lasers and 3 consoles</string>
<string name="test_challenge_done">All objectives completed</string>
</strings>
replace
<challenge group_id="donnietr" order="1" difficulty="3"/>
with
<challenge group_id="donnietr" order="1" difficulty="3">
<strings>
<string name="donnietr">donnietr</string>
<string name="death_resurrection_name">Death Resurection</string>
<string name="death_resurrection_base_name">HelpMe</string>
<string name="death_resurrection_description">Rebuild the dead base</string>
<string name="death_resurrection_objective">Build 4 anti meteor lasers and 3 consoles</string>
<string name="death_resurrection_done">All objectives completed</string>
</strings>
savegame="true"
with
savegame="false"
how did you named your files? this is really important
<starting_resources>
<starting_resource type="Meal" amount="30"/>
<starting_resource type="Metal" amount="80"/>
<starting_resource type="Bioplastic" amount="80"/>
<starting_resource type="Spares" amount="20"/>
<starting_resource type="MedicalSupplies" amount="10"/>
<starting_resource type="Semiconductors" amount="10"/>
</starting_resources>
<?xml version="1.0" encoding="utf_8"?>
<challenge group_id="donnietr" order="1" difficulty="3">
<!-- This challenge is based on the class D planet, and it starts with savegame (savegame must be named challenge_death_resurection_save.xml)-->
<starting_location planet_class="D" latitude="60" longitude="66" savegame="true"/>
<!-- Define the Colony Ship crew -->
<starting_specializations>
<starting_specialization type="Worker" amount="4"/>
<starting_specialization type="Engineer" amount="5"/>
<starting_specialization type="Biologist" amount="3"/>
<starting_specialization type="Medic" amount="2"/>
<starting_specialization type="Driller" amount="4"/>
<starting_specialization type="Carrier" amount="3"/>
</starting_specializations>
<!-- Initial resources. Note that the player starts with 6 semiconductors -->
<starting_resources>
<starting_resource type="Semiconductors" amount="6"/>
</starting_resources>
<!-- Modifications to the usual gameplay rules of the game -->
<gameplay_modifiers>
<!-- Disable all ships -->
<gameplay_modifier type="DisableColonistShips"/>
<gameplay_modifier type="DisableVisitorShips"/>
<!-- Allow the player to build any structures -->
<gameplay_modifier type="DisableStructureRequirements"/>
<!-- Give the player driller bots from the start -->
<gameplay_modifier type="UnlockTech" param="DrillerBot"/>
<!-- Make meteors very frequent -->
<gameplay_modifier type="MeteorRisk" param="High"/>
<gameplay_modifier type="SandstormRisk" param="Low"/>
<!-- Disable structures that are not relevant for this challenge -->
<!-- Disable structures that are not relevant for this challenge -->
</gameplay_modifiers>
<!-- Parameters to tweak terrain and create a variation of the original planet -->
<terrain_modifiers>
<terrain_modifier type="HeightMultiplier" value="1.2"/>
<terrain_modifier type="HeightOffset" value="0.025"/>
<terrain_modifier type="CraterDensity" value="0.5"/>
<terrain_modifier type="BackdropScale" value="1,0.5,1"/>
</terrain_modifiers>
<!-- Parameters to tweak environment and create a variation of the original planet -->
<environment_modifiers>
<environment_modifier type="FogIntensityDay" value="0.002"/>
<environment_modifier type="FogIntensityNight" value="0.002"/>
<environment_modifier type="FogIntensityTwilight" value="0.004"/>
</environment_modifiers>
<!-- Objectives for the challenge -->
<objectives>
<objective type="BuildStructures" param="AntiMeteorLaser" value="5"/>
<objective type="BuildComponents" param="TelescopeConsole" value="3"/>
<objective type="SurviveTime" value="20"/>
</objectives>
</challenge>
If you look at the top i took this line from the starport_atlantis template.
challenge_death_resurrection.xml
en_death_resurrection.xml
the people you have should be
<starting_specializations>
<starting_specialization type="Worker" amount="4"/>
<starting_specialization type="Engineer" amount="5"/>
<starting_specialization type="Biologist" amount="3"/>
<starting_specialization type="Medic" amount="2"/>
<starting_specialization type="Driller" amount="4"/>
<starting_specialization type="Carrier" amount="3"/>
</starting_specializations>
then if you create a save file you will have to remove this entries, since they will be useless, I think it will use the amount you had on the save file
the same for the resources