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http://inthekillhouse.com/forum/viewtopic.php?f=15&t=1126&hilit=texture
http://inthekillhouse.com/forum/viewtopic.php?f=15&t=1425&p=7801&hilit=texture#p7801
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=332961343
Ok so this was the solution, for anyone ending here :
When you copy your map file from the documents folder to the mod folder, it is still connected to the older background files (textures). Copy the .tga files into your mod folder and then edit your map file with the notepad. You will see something like this :
<Level name="Warehouse">
<Scenario type="ClearHostiles" noVisualIntel="0" referenceResolveTimeSeconds="202" numKnownHostiles="0" numUncertainHostiles="20" numArrestWarrants="0" numKnownHostages="0" challenges="7"/>
<MusicTracks/>
<Size width_pixels="1920" height_pixels="1350" pixelsPerMeter="64" mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/textures/background/ahardday02.tga" flipX="0" flipY="0" texCoordsMax="1 1"/>
In the <RenderObject2D texture= , specify the path to the new .tga file in your mod folder.