Door Kickers

Door Kickers

Platoon Workshop
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Custom campaign without textures ?
I finished a campaign. It perfectly works on my computer but once someone else download it, he doesnt see the textures nor the thumbs. Yet, on my computer it works...until I delete the original levels in the documents/killhousegames/doorkickers/data/levels. Then I can still play the campaign and the levels but I can`t see the textures too, until I copy the original files to the data/levels folder.

It seems the maps I copied into the mod folder are still connected with the content of the documents/killhousegames/doorkickers/data/levels folder. How can I "connect" them with the content of the mod folder ?

How can I make my map completely independent ? I tried many things, like uploading the maps one by one on the workshop, subscribing, downloading them then copying the files in my campaign. But I have always the same result : no textures issue once I copy them to the mod folder.
Last edited by EvathCebor; 4 Jun, 2016 @ 10:04am
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Showing 1-5 of 5 comments
EvathCebor 1 4 Jun, 2016 @ 10:30am 
Thank you ! Again haha
axios2006 1 4 Jun, 2016 @ 10:32am 
You're welcome.
EvathCebor 1 4 Jun, 2016 @ 10:41am 
This was perfect, one thouthand kisses and THANK YOU !



Ok so this was the solution, for anyone ending here :

When you copy your map file from the documents folder to the mod folder, it is still connected to the older background files (textures). Copy the .tga files into your mod folder and then edit your map file with the notepad. You will see something like this :

<Level name="Warehouse">
<Scenario type="ClearHostiles" noVisualIntel="0" referenceResolveTimeSeconds="202" numKnownHostiles="0" numUncertainHostiles="20" numArrestWarrants="0" numKnownHostages="0" challenges="7"/>
<MusicTracks/>
<Size width_pixels="1920" height_pixels="1350" pixelsPerMeter="64" mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/textures/background/ahardday02.tga" flipX="0" flipY="0" texCoordsMax="1 1"/>

In the <RenderObject2D texture= , specify the path to the new .tga file in your mod folder.
Last edited by EvathCebor; 4 Jun, 2016 @ 10:42am
axios2006 1 4 Jun, 2016 @ 10:45am 
Glad to be helpful.
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