Door Kickers

Door Kickers

Platoon Workshop
Find and install maps, equipment and other mods made by our awesome community. Or create your own and upload it directly to Steam!
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EvathCebor 1 2016년 6월 4일 오전 9시 58분
Custom campaign without textures ?
I finished a campaign. It perfectly works on my computer but once someone else download it, he doesnt see the textures nor the thumbs. Yet, on my computer it works...until I delete the original levels in the documents/killhousegames/doorkickers/data/levels. Then I can still play the campaign and the levels but I can`t see the textures too, until I copy the original files to the data/levels folder.

It seems the maps I copied into the mod folder are still connected with the content of the documents/killhousegames/doorkickers/data/levels folder. How can I "connect" them with the content of the mod folder ?

How can I make my map completely independent ? I tried many things, like uploading the maps one by one on the workshop, subscribing, downloading them then copying the files in my campaign. But I have always the same result : no textures issue once I copy them to the mod folder.
EvathCebor 님이 마지막으로 수정; 2016년 6월 4일 오전 10시 04분
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EvathCebor 1 2016년 6월 4일 오전 10시 30분 
Thank you ! Again haha
axios2006 1 2016년 6월 4일 오전 10시 32분 
You're welcome.
EvathCebor 1 2016년 6월 4일 오전 10시 41분 
This was perfect, one thouthand kisses and THANK YOU !



Ok so this was the solution, for anyone ending here :

When you copy your map file from the documents folder to the mod folder, it is still connected to the older background files (textures). Copy the .tga files into your mod folder and then edit your map file with the notepad. You will see something like this :

<Level name="Warehouse">
<Scenario type="ClearHostiles" noVisualIntel="0" referenceResolveTimeSeconds="202" numKnownHostiles="0" numUncertainHostiles="20" numArrestWarrants="0" numKnownHostages="0" challenges="7"/>
<MusicTracks/>
<Size width_pixels="1920" height_pixels="1350" pixelsPerMeter="64" mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/textures/background/ahardday02.tga" flipX="0" flipY="0" texCoordsMax="1 1"/>

In the <RenderObject2D texture= , specify the path to the new .tga file in your mod folder.
EvathCebor 님이 마지막으로 수정; 2016년 6월 4일 오전 10시 42분
axios2006 1 2016년 6월 4일 오전 10시 45분 
Glad to be helpful.
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