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Rectus 13 20 Apr, 2020 @ 2:06am
Excluding geometry from the lightmapper
Is there any way of disabling static props or meshes from affecting the lightmap baker? As in disabling them from occluding the lightmapped geometry. The lightmapper baking times and memory use seem to be heavily affected by scene complexity, so it would be nice to disable it on some props.

There is a Detail Geometry option for prop_static with a help text that suggests it does this, but it doesn't appear to affect anything.
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DocSavage 2 25 Apr, 2020 @ 7:37am 
When you say lightmapper u means cubemap sphere?
DocSavage 2 25 Apr, 2020 @ 7:40am 
Name as "env light combined probe"?
Rectus 13 25 Apr, 2020 @ 7:53am 
No, I mean the VRAD3 lightmap baking tool that was added recently. It is not documented on the wiki yet, but it's accessible from the the custom options in the Build Map dialog. Unlike the other light baker, it lets you build texture mapped lighting on meshes and static props.

It doesn't seem to scale that well with huge environments with a lot of detailed props though. Using it on a forest map with a few thousand complex trees makes it generate a several gigabyte sized scene cache and then crash. I've gotten around it by using simpler versions of my tree props, but I was just wondering if there was any way of excluding props from being used in the baking scene.
Last edited by Rectus; 25 Apr, 2020 @ 7:53am
DocSavage 2 25 Apr, 2020 @ 9:21am 
Probably this is a early feature who going better with time. Bytebyframe hav a similar problem with it. It crash too. BTW interesting fonction. Keep an eye on it.
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