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Bir çeviri sorunu bildirin
It doesn't seem to scale that well with huge environments with a lot of detailed props though. Using it on a forest map with a few thousand complex trees makes it generate a several gigabyte sized scene cache and then crash. I've ♥♥♥♥♥♥ around it by using simpler versions of my tree props, but I was just wondering if there was any way of excluding props from being used in the baking scene.