Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you haven't figured it out already: to add new floors you need to manually edit the .xml file and add <Storey> tags.
I know how to switch the floors , I read the readme.txt
I do not understand how to create a floor
The file MyMapName_backup.xml
I have not found such
I tried to add at the end or beginning with different numbers , it did not help me
I looked in the xml file of your map: House Call: D-Crew HQ
Code <Storey> I have not found it.
Map 3 floors > <
see:
<Storey name="Ground Floor">
...
</Storey>
<Storey name="1st Floor">
...
</Storey>
etc.
Cool, thx
Oh ye, need only .dds format picture ??
Big thanks, and pls, not del. theme :3
I've already figured out > <
https://steamhost.cn/steamcommunity_com/app/248610/discussions/0/619569341114823962/
after created, will this directory!
Documents \ KillHouseGames \ DoorKickers \ data \ levels
after entering in the directory, look for the name of the two maps that have created
in XML format
then open the main map you will start
EX: MAP1.
open it in Notepad
You will see that the code will look like this
<Level name = "MyMap_3">
<Scenario type = "ClearHostiles" noVisualIntel = "0" referenceResolveTimeSeconds = "0" numKnownHostiles = "0" numUncertainHostiles = "0" numArrestWarrants = "0" numKnownHostages = "0" challenges = "7" />
<MusicTracks />
<Size width_pixels = "1920" height_pixels = "1024" pixelsPerMeter = "64" mapSizeTag = "L" />
<Background>
<RenderObject2D texture = "data / levels / MyMap_3.tga" FlipX = "0" Flipy = "0" texCoordsMax = "1 1" />
</ Background>
<Paths />
<Entities />
<Walls />
</ Level>
then you will have to put these tags in a certain place
put these Tags (Ex: <Storey name = "first floor">) from here:
<Level name = "MyMap_3">
<Scenario type = "ClearHostiles" noVisualIntel = "0" referenceResolveTimeSeconds = "0" numKnownHostiles = "0" numUncertainHostiles = "0" numArrestWarrants = "0" numKnownHostages = "0" challenges = "7" />
<MusicTracks />
(open tags here)
-> <Storey name = "first floor">
<Size width_pixels = "1920" height_pixels = "1024" pixelsPerMeter = "64" mapSizeTag = "L" />
<Background>
<RenderObject2D texture = "data / levels / MyMap_3.tga" FlipX = "0" Flipy = "0" texCoordsMax = "1 1" />
</ Background>
<Paths />
<Entities />
<Walls />
(Close the tags here)
-> </ Storey>
</ Level>
after that it's only save.
and run the game!
when you want more stories
repeat the process!
This doesn't work. I've tried everything. I even followed exactly what's in Housecall.xml file and it still doesn't work and my map just dissapears once I try to open it with the editor. Can anyone help me? This is my map's .xml:
<Level name="MyMap_0">
<Scenario type="ClearHostiles" noVisualIntel="0"
referenceResolveTimeSeconds="0" numKnownHostiles="0"
numUncertainHostiles="0" numArrestWarrants="0" numKnownHostages="0"
challenges="7"/>
<MusicTracks/>
<Storey name="Mymap1">
<Size width_pixels="1920" height_pixels="1024" pixelsPerMeter="64"
mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/levels/MyMap_0.tga" flipX="0"
flipY="0" texCoordsMax="1 1"/>
</Background>
<Paths/>
<Entities/>
<Walls/>
</Storey>
</Storey name="Mymap2">
<Size width_pixels="1920" height_pixels="1024" pixelsPerMeter="64"
mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/levels/MyMap_2.tga" flipX="0"
flipY="0" texCoordsMax="1 1"/>
</Background>
<Paths/>
<Entities/>
<Walls/>
</Storey>
</Level>
What am I doing wrong?