Door Kickers

Door Kickers

Platoon Workshop
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Sawich 5 23 Oct, 2014 @ 9:39am
How to build on the second floor ??? help pls *(
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Showing 1-11 of 11 comments
Pintea  [developer] 2 23 Oct, 2014 @ 12:30pm 
To switch between floors in the editor, you need to press Ctrl+Up/Down arrow (it's explained in readme.txt).

If you haven't figured it out already: to add new floors you need to manually edit the .xml file and add <Storey> tags.
Sawich 5 23 Oct, 2014 @ 1:06pm 
Originally posted by Pintea:
To switch between floors in the editor, you need to press Ctrl+Up/Down arrow (it's explained in readme.txt).

If you haven't figured it out already: to add new floors you need to manually edit the .xml file and add <Storey> tags.

I know how to switch the floors , I read the readme.txt
I do not understand how to create a floor
The file MyMapName_backup.xml
I have not found such
I tried to add at the end or beginning with different numbers , it did not help me
I looked in the xml file of your map: House Call: D-Crew HQ
Code <Storey> I have not found it.
Map 3 floors > <
Pintea  [developer] 2 23 Oct, 2014 @ 2:15pm 
open data/levels/levelDRhousecall.xml

see:
<Storey name="Ground Floor">
...
</Storey>
<Storey name="1st Floor">
...
</Storey>

etc.
Sawich 5 23 Oct, 2014 @ 2:57pm 
Originally posted by Pintea:
open data/levels/levelDRhousecall.xml

see:
<Storey name="Ground Floor">
...
</Storey>
<Storey name="1st Floor">
...
</Storey>

etc.

Cool, thx

Oh ye, need only .dds format picture ??
Last edited by Sawich; 23 Oct, 2014 @ 3:12pm
Pintea  [developer] 2 23 Oct, 2014 @ 3:22pm 
Also .tga with an Alpha channel
Sawich 5 23 Oct, 2014 @ 3:51pm 
Originally posted by Pintea:
Also .tga with an Alpha channel

Big thanks, and pls, not del. theme :3
VIDEO Tutorial Please -.- creat a 2 Ebende- ( and Floor: Textur ) Poste Link heer ! ty . I can not create 2 floor by pressing - Storey switch: Ctrl + Arrow_up / DOWN. only zeppen, from floor to floor. nich but a new can getalten! ( sorry vor english ) .
Sawich 5 25 Oct, 2014 @ 3:35am 
Originally posted by ☣☢☜Sina☞☢☣:
VIDEO Tutorial Please -.- creat a 2 Ebende- ( and Floor: Textur ) Poste Link heer ! ty . I can not create 2 floor by pressing - Storey switch: Ctrl + Arrow_up / DOWN. only zeppen, from floor to floor. nich but a new can getalten! ( sorry vor english ) .

I've already figured out > <

https://steamhost.cn/steamcommunity_com/app/248610/discussions/0/619569341114823962/
HotlineSar 23 Jan, 2016 @ 10:19am 
Create two maps
after created, will this directory!
Documents \ KillHouseGames \ DoorKickers \ data \ levels

after entering in the directory, look for the name of the two maps that have created
in XML format
then open the main map you will start
EX: MAP1.

open it in Notepad

You will see that the code will look like this

<Level name = "MyMap_3">
<Scenario type = "ClearHostiles" noVisualIntel = "0" referenceResolveTimeSeconds = "0" numKnownHostiles = "0" numUncertainHostiles = "0" numArrestWarrants = "0" numKnownHostages = "0" challenges = "7" />
<MusicTracks />
<Size width_pixels = "1920" height_pixels = "1024" pixelsPerMeter = "64" mapSizeTag = "L" />
<Background>
<RenderObject2D texture = "data / levels / MyMap_3.tga" FlipX = "0" Flipy = "0" texCoordsMax = "1 1" />
</ Background>
<Paths />
<Entities />
<Walls />
</ Level>

then you will have to put these tags in a certain place
put these Tags (Ex: <Storey name = "first floor">) from here:


<Level name = "MyMap_3">
<Scenario type = "ClearHostiles" noVisualIntel = "0" referenceResolveTimeSeconds = "0" numKnownHostiles = "0" numUncertainHostiles = "0" numArrestWarrants = "0" numKnownHostages = "0" challenges = "7" />
<MusicTracks />
(open tags here)
-> <Storey name = "first floor">
<Size width_pixels = "1920" height_pixels = "1024" pixelsPerMeter = "64" mapSizeTag = "L" />
<Background>
<RenderObject2D texture = "data / levels / MyMap_3.tga" FlipX = "0" Flipy = "0" texCoordsMax = "1 1" />
</ Background>
<Paths />
<Entities />
<Walls />
(Close the tags here)
-> </ Storey>
</ Level>

after that it's only save.
and run the game!

when you want more stories
repeat the process!
Last edited by HotlineSar; 23 Jan, 2016 @ 10:21am
MrElix3r 16 Jun, 2016 @ 2:17pm 
Originally posted by InocenteKill:
Create two maps
after created, will this directory!
Documents \ KillHouseGames \ DoorKickers \ data \ levels

after entering in the directory, look for the name of the two maps that have created
in XML format
then open the main map you will start
EX: MAP1.

open it in Notepad

You will see that the code will look like this

<Level name = "MyMap_3">
<Scenario type = "ClearHostiles" noVisualIntel = "0" referenceResolveTimeSeconds = "0" numKnownHostiles = "0" numUncertainHostiles = "0" numArrestWarrants = "0" numKnownHostages = "0" challenges = "7" />
<MusicTracks />
<Size width_pixels = "1920" height_pixels = "1024" pixelsPerMeter = "64" mapSizeTag = "L" />
<Background>
<RenderObject2D texture = "data / levels / MyMap_3.tga" FlipX = "0" Flipy = "0" texCoordsMax = "1 1" />
</ Background>
<Paths />
<Entities />
<Walls />
</ Level>

then you will have to put these tags in a certain place
put these Tags (Ex: <Storey name = "first floor">) from here:


<Level name = "MyMap_3">
<Scenario type = "ClearHostiles" noVisualIntel = "0" referenceResolveTimeSeconds = "0" numKnownHostiles = "0" numUncertainHostiles = "0" numArrestWarrants = "0" numKnownHostages = "0" challenges = "7" />
<MusicTracks />
(open tags here)
-> <Storey name = "first floor">
<Size width_pixels = "1920" height_pixels = "1024" pixelsPerMeter = "64" mapSizeTag = "L" />
<Background>
<RenderObject2D texture = "data / levels / MyMap_3.tga" FlipX = "0" Flipy = "0" texCoordsMax = "1 1" />
</ Background>
<Paths />
<Entities />
<Walls />
(Close the tags here)
-> </ Storey>
</ Level>

after that it's only save.
and run the game!

when you want more stories
repeat the process!


This doesn't work. I've tried everything. I even followed exactly what's in Housecall.xml file and it still doesn't work and my map just dissapears once I try to open it with the editor. Can anyone help me? This is my map's .xml:
<Level name="MyMap_0">
<Scenario type="ClearHostiles" noVisualIntel="0"

referenceResolveTimeSeconds="0" numKnownHostiles="0"

numUncertainHostiles="0" numArrestWarrants="0" numKnownHostages="0"

challenges="7"/>
<MusicTracks/>
<Storey name="Mymap1">
<Size width_pixels="1920" height_pixels="1024" pixelsPerMeter="64"

mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/levels/MyMap_0.tga" flipX="0"

flipY="0" texCoordsMax="1 1"/>
</Background>
<Paths/>
<Entities/>
<Walls/>
</Storey>
</Storey name="Mymap2">
<Size width_pixels="1920" height_pixels="1024" pixelsPerMeter="64"

mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/levels/MyMap_2.tga" flipX="0"

flipY="0" texCoordsMax="1 1"/>
</Background>
<Paths/>
<Entities/>
<Walls/>
</Storey>
</Level>


What am I doing wrong?
Last edited by MrElix3r; 16 Jun, 2016 @ 2:19pm
This doesn't work. I've tried everything. I even followed exactly what's in Housecall.xml file and it still doesn't work and my map just dissapears once I try to open it with the editor. Can anyone help me? This is my map's .xml:
<Level name="MyMap_0">
<Scenario type="ClearHostiles" noVisualIntel="0"

referenceResolveTimeSeconds="0" numKnownHostiles="0"

numUncertainHostiles="0" numArrestWarrants="0" numKnownHostages="0"

challenges="7"/>
<MusicTracks/>
<Storey name="Mymap1">
<Size width_pixels="1920" height_pixels="1024" pixelsPerMeter="64"

mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/levels/MyMap_0.tga" flipX="0"

flipY="0" texCoordsMax="1 1"/>
</Background>
<Paths/>
<Entities/>
<Walls/>
</Storey>
</Storey name="Mymap2">
<Size width_pixels="1920" height_pixels="1024" pixelsPerMeter="64"

mapSizeTag="L"/>
<Background>
<RenderObject2D texture="data/levels/MyMap_2.tga" flipX="0"

flipY="0" texCoordsMax="1 1"/>
</Background>
<Paths/>
<Entities/>
<Walls/>
</Storey>
</Level>


What am I doing wrong?
I'm having the same issue, when I get it all set up like that it I can't find the map to open in editor.
Last edited by <|SYP|> An FBI Man; 20 Jun, 2019 @ 6:51pm
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