Rusted Warfare - RTS

Rusted Warfare - RTS

Rusted Warfare Workshop
Units, game modes, maps, and missions for Rusted Warfare.
Zorbakaq 2 16 Jul, 2018 @ 10:57am
Overhaul Infantry Mod
So after looking at Groundpounders Infantry mod and Sushimaki's INfantry mod. I've now started to merge them together.

So I liked the idea of indivual infantry but I found them just too weak, as in they couldn't kill anything and even in large numbers were pretty much cannon fodder and marines's range was too low. So I eventully made them have 100 range and 10 damage. Keeping their low health values they fix the basic infantry role. In a hoard they can wreck almost anything, but any weapon with area damage could easliy wipe them out.

After that I worked on Mortar squad, when undeployed that have 100 range 5 damage attack, which can give them basic defense against air and light ground units. while still being weak. Once Deployed they get a good health boost, but now can only attack ground and have slower fire rate.

The Rangers looked fine, so I tweaked the firerate a bit.

The First new unit I've made was the Field Engineer. Taking a rifleman lowering their attack to 8 and giving them the ability to heal (At close range&slower rate) and build Barricades, and are now the only non-ployable infantry that can attack aircraft.

Again so far all of these units have 50HP (Mortar squad has 100[Since its 2 people]) so in mass, they are extremely effecitve but any sort of artillery or area damage destroys them very easliy.

Added in Machinegun Squad, with deployable rapid fire weapon. With longer range and the abilty attack aircraft, it also has boosted HP once deployed.

(Units to come)

X-Machinegun Squad

Elites
Paratroopers
Adaptables - Elites with upgradeable weaponary

Red Troopers (Future Unit - Basic Rifleman with numerous Upgrades)
Last edited by Zorbakaq; 19 Jul, 2018 @ 7:18pm
< >
Showing 1-1 of 1 comments
very well
< >
Showing 1-1 of 1 comments
Per page: 1530 50