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Petition OWI to add additional options to ESQTeam Enum and we can easily have 3 teams.
KOTH in Arma is a great mode but the engine is utter garbage, no fun fighting over a point @40 fps lol
Would like to see a version of it in Squad for sure.
Yeah, having 3 teams would be great. I mean I love squad, but I find mixing in the arcady progression style of KotH would be perfect, and I think also a lot more accessible for a lot of new players.
I definitely hesitate every time to click on arma3 or squad, ending up usually playing more arma3, because i just miss the feeling of flying chopper for an hour to drop people into the zone.
especially since custom loadouts would not work well in the default mode, but very well in a KotH, and it would be a nice alternative to the other game modes. And all the models and whatnot are already there to form Red, Blue and Greenfors
Unfortunately without 3 teams possible this game mode is a no-go. I have played 2-teams koth mods as well, and it just does not work out and ends in spawncamping.
Might get around to petition this if I learn how to :)
Technically I only see mainly two major tweaks needed, one is the addition of a third team (which might be a bit of work even with the enum, given all the UI logic), and the loadout management somehow (dunno how that would work); the global progression could be skipped first, but i think it adds to the mode, as you want to get paid to unlock new stuff, and you at least keep a bit of care of your vehicles because it costs you money... and to be honest, it seems more trivial, i doubt it is hard to add some basic db / api calls. ah and there is no looting, but instead you would have supply and base building
Global progression, possible, but in a strange way. The easiest way to go about something like this currently would be to save the players progression in a sav file on that users computer, obviously, this opens up the potential for someone to "cheat" slightly, but if its just for weapon unlocks, I dont foresee it to be a big deal, especially if there were a simple "unlock all" button/option that users could press to not deal with progression systems/weapon unlocks
it should be noted that I haven't played arma in years nor have I modded for arma in years. Last I remember, the koth game modes didn't save info like currency and what not between rounds?
it almost sounds like you want more of a wastelands with a permanent koth objective maybe?
they have even set up a centralized user database, so all koth servers provide the same data. so yes, if you join any koth server, your progression transfers over, if the server is connected to their service (of course there are private servers which have no progression, they do need you to register for their service, after all, they need to prevent people starting private servers to cheat money)
I did not yet read into modding for squad, but i thought such a feature would naturally be possible if modding for unreal; all you would need is some sort of socket or library extension support. but as i said, that would not be a requirement to have the game mode, even if it adds a lot of flavor and replayability to have progression.
another simple way is to save progression locally sent by the server, encoded by a private key on the server. without the user knowing the servers' private key, he cannot tamper with it. of course this would require the player to log out in an orderly way - although to prevent duping, you would keep around the player data until end of round, so the player could reconnect after crash and logout. this requires the server to have a configurable private key, and some math ability in the scripting language, which i am sure, unreal has.