Democracy 3

Democracy 3

Democracy 3: Modding workshop
Discover and download new policies, situations, events, dilemmas and more, to expand and customize your virtual countries. Or create your own to share with the community. Built-in mod control panel lets you enable and disable installed mods at will. Full modding guide available online here.
darlarosa 22 Apr, 2016 @ 2:51pm
Mod Ideas
I'm not sure whether I'll try my hand at modding the game, or whether someone would like to take on this task, but I was thinking of some aspects of the game that bothered me and could use adjustment. This is all from an American perspective I’m afraid. Just wanted some feedback. The simulations can only do so much, and the game should still be a challenge,but it can be frustrating to me that I would like to try a reworld solution to see if it could work, but it simply does not exist. So I was thinking up these policies and scenarios around 3am last night, also because I was in the middle of an allergy attack some of that is written may be misspelled or some such. Please forgive that and tell me what you think.

1) Positive Religious boosts.
I feel like there should be semi-positive religious policy that boost things. I know that's vague, so let me explain my thoughts. Some of these I may not personally agree with legally, but they make sense.
-A religious tolerance bill. It would have a slider with the middle ground being tolerance for all religions and the extreme being government giving religious support.
- “Happy Holidays”: While some people find saying “holidays” to be offensive because it ignores their specific faith, ethnic minorities and other religions find it very comforting to know the state recognizes their distinct faiths. A slider ranging from only recognizing specific faith holidays to acknowledging multiple holidays to acknowledging none. Unpopular with conservatives, somewhat popular with liberals and religious folk, Increasing it too much towards secularism decreases religion but boosts liberalism.
-World faith Classes in Schools: Encouraging a study of basic knowledge of the world’s faiths like learning about different languages allows one to better understand another’s perspective even if they vehemently disagree. Decreases ethnic tension, decreases patriotism, makes conservatives slightly unhappy, makes liberals happy to a point, increase religious popularity.


2)More environmental controls and other variable.
I personally find the game more irritating because inevitably you run into the same annoying scenarios again and again.
-Water purification to decrease water shortage crisis
-Water rationing system: Angers farmers who must use water sparingly, popular with environmentalists because it improves the environment. It’d be a scale dependent on time like curfew. Cost can be moderate because the higher the rationing the more water the state must provide its people
-Foreign and exploitation: encouraging companies to outsource waste, offal, and unwanted environmentally damaging materials. Would anger liberals and ethnic minorities, bolsters middle class + wealthy favor slightly. Angers environmentalists though it lowers pollution, and makes patriots slightly happy to see their homeland cleaner.
-Food Replicators: These home appliances may cost a ton, but they allow the poor and environementally conscious to recycle food. This would drive down the cost of food due to producers trying to stay competitive. This would increase unemployment’s, anger capitalists, boost environmentalists, the poor, parents(whose children don’t eat their dinners or full plates) and the retired (who live on limited funds sometimes and may find it easy for single meals alone).
-Clean Industry subsidies to improve the environment without being seen as distorting the market. This is akin to the enterprise investment scheme, but focused on cleaner industries.
3) Bonuses to Capitalism those aren’t inherently anti-welfare or pro-greed
- Encouraging private sector investment in charities/ small business: works like the gated community scale ranging from discouragement to active encouragement. Boosts moderate approval with the middle class, less so with lower class, moderate with capitalists.
-A public broadcasting channel dedicated to economics from teaching basic economics to children to giving stock advice this channel boosts capitalist membership, irritates socialists, and make capitalists very happy. It’s popular with youth, parents, and the retired as well
-Position on Bribery: Publically ignore corporate bribery, allow it to occur in small governmental branches, allow it to run rampant at every level, openly quash it(lowers state employees).
-Fair Game Act: Allows the state to auction off or claim unclaimed property or property without a 100% tracable owner. That last fact opens the law up for potential abuses, but also allows the state to use it as they see fit. You can maintain the land for public use, sell it privately, or give it to whomever claims it

4) Housing policy
-Housing Fairness Act: Perhaps would interact with gated communities. Range from free practice to prosecuting slum lords to prosecuting unfair housing practice, encouraged mixed income housing to mandatory mixed income neighborhoods. Would boost public schools due to tax divisions. Unpopular with the wealthy, slightly unpopular with capitalists, very popular with ethnic minorities across class lines and the poor.
-Tourist Housing subsidies/loans: Small loans to small businesses like bed and breakfasts, motels, and hostels to encourage cheap tourism
-Floating Island funding: funding initiatives to build massive engineered floating islands that will be popular to the wealthy for their exclusivity and ability to have second homes, and with capitalists for new business opportunities. Environmentalists are happy due to these islands being clean running and self-sustaining
-Fines for Slum Lords: State collects fines from slum lords, directly impacted by poverty, poor earnings, and unemployment, as well as crime. Raising the fines angers capitalists, makes middle class slightly more happy due to their cities looking nicer and having less crime, begins as a disadvantage to the poor, but high fines are popular with them. Also popular with trade unionists who want the work
5) Parents
-Breast Feeding and Obscenity: Make it mandatory to have a room reserved for mother’s to breast feed or pump milk in all major businesses, legalize breast feeing nation wide, criminalize breastfeeding in public. Legalization is popular with parents, unpopular with the religious, unpopular with commuters(who feel awkward on public transport).
-Accompaniment laws: Regardless of feelings the recent spring of Anti-transgender bills brings a very problematic thing to caregivers of children and the disabled, which is being unable to accompany their wards to the bathroom legally. This policy would allow you to set regulations in regards to whether caregivers are exempt, legal guardians are exempt, or whether it applies on all ground. Making it apply across the board angers parents, angers youth progressively, lowers tourism and lowers productivity due to people having to be concerned about whether they can poop or not. Stricter controls makes religious more happy, but consertives cap half way due to affects this could have on discouraging people from having children and dealing with the hassle.
- Big Brother, Big Sister(mentor mentee): This program pairs older people with younger people. Boosts Retirees, parents, youth, liberal and conservatives. Unpopular with the wealthy, very slightly with ethnic minorities who fear older people will respond negatively to them, and farmers who fear this will take away the time of younger cheaper kids who want to work in the summers.

Also thought of events/scenarios
• Cabinet money laundering/embezzlement scandal damages your gov.
• A well known billionaire begins investing in different companies of his own choosing. Popular with capitalists.
• A well known billionaire invests in technology
• A well known bank is caught in a housing mortgage scandal, increasing homelessness
• A former staff accuses you of blackballing them after they threatened to go public about a government bribery scandal (encourage, or silently have the staffer discredited)
• A well known athlete goes to an enemy embargoed state against the advice of your government and gives a harsh critique of your policies. Could also be a scenario and you can choose to deny them reentry to the state or defend their freedom to travel and free speech. Both would earn you patriot points, but denying is strictly conservative and anti liberal.
• A well known national bridge collapses during rush hour traffic resulting in a number of deaths and injuries, but most importantly terrifying the nation with how weak your infrastructure is. Decrease in popularity with motorists and commuters.
• Well known staff member says Happy Holidays, do you acknowledge the predominant national faith when questioned or maintain that you do wish everyone and every faith a happy holiday?
• A well known documentarian exposes ethnically biased housing practices that have left some groups of people in areas known for high rates of environmentally caused illness. People assume you actively did nothing about it. Could be a scenario where you can choose to say people have to do their research before they decide where they live (big hit to the poor and ethnic minorities, but pop. With capitalists and the wealthy) Or whether these practices are unpatriotic and must change(patriot goes up, socialist goes up, youth goes up)
• -Disability and Stroller Access Act: Pass or veto a bill mandating public spaces have ramp or elevator capacity. (Affects parents, and is popular with commuters due to their being more space at terminals & no longer having to wait on others.

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Showing 1-8 of 8 comments
blitzthedragon 7 May, 2016 @ 5:11pm 
I'm actually anticipating someone doing some more countries for D3: Africa. I'm wondering who is up to the challenge of modding in what most certainly will be the "final boss" of the game: The Democratic Republic of the Congo.

As for mods in general, I have a few ideas of my own:

1. A rebalance of State Employee membership, since it's really easy to end up with 100%, which should not be possible in a capitalistic economy. I'm thinking either capping it at 75% and nerfing the membership increase that various policies cause (i.e. military spending, police spending, prisons, healthcare etc) or making GDP decrease membership, making State Employee membership proportional to the size of the economy.

2. More complex healthcare policies. Although single-payer is the most popular model in developed countries, it's not necessarily the only choice. Possibly a notched slider for healthcare type, ranging from "individual mandate" to "single-payer" that would affect capitalist and socialist happiness as well as membership, as well as the cost of the State Healthcare policy.

3. Rebalancing various policy effects. Gikgik's Presidential Suite mod pack already does a stellar job of this, but there are a few changes I would make too. I can't think of them off the top of my head right now, but I'll probably remember next time I'm playing.
darlarosa 7 May, 2016 @ 8:00pm 
Originally posted by blitzthedragon:
2. More complex healthcare policies. Although single-payer is the most popular model in developed countries, it's not necessarily the only choice. Possibly a notched slider for healthcare type, ranging from "individual mandate" to "single-payer" that would affect capitalist and socialist happiness as well as membership, as well as the cost of the State Healthcare policy.

.
This really stood out to me because I've been thinking about this. On a surface level some of the health care effects make perfect sense, but I think it could be more in depth. For instance a policy that would present a national health standard and a campaign to impact asthma and obesity. Also I feel as though certain health systems would not negatively impact capitalists to the degree that it does because capitalists would be able to use the system as well and it would give people more money to spend in the economy thus increasing GDP. I feel like the health system should be a bit more charged, and there should be a DLC that add health situations because every other year whether it is ebola or zika or h1n1 disease and how we handle them significantly impact everyone's few of our government.
blitzthedragon 12 May, 2016 @ 9:49am 
Hmm, that seems a bit more ambitious than my proposal. I also happened to remember that the Health Tax Credits and Health Vouchers sort of model a few aspects of the alternatives to single payer, but then again it could be elaborated on. Maybe a rebalance of the Private Healthcare stats, since I found it's almost impossible to have a predominantly private healthcare system without the Hospital Overcrowding situation firing.

Also, I'm hoping somebody takes advantage of the new stats that the Africa expandalone introduces; I'm itching to play as some of the lesser-known countries. Turkmenistan would be a fun one to play.
Gikgik 25 23 May, 2016 @ 12:14pm 
Interesting ideas!
blitzthedragon 26 May, 2016 @ 11:29pm 
Another idea I have is to make Foreign Relations a heck of a lot more important. One way of doing this would be an "Economic Sanctions" situation, which is triggered by low Foreign Relations (and low Democracy for D3:A). I don't have the effects entirely fleshed out aside from cratering International Trade and Capitalists' mood, since I'll have to do a bit more research. I came up with it while mulling over the idea of doing a North Korea D3 AAR.
darlarosa 18 Jun, 2016 @ 11:50am 
The idea of economic sanctions I think would be awesome because foreign relations(for good reason) is a bit nebulous and vague that'd up the tension
TreeSquirrel84 6 Jul, 2016 @ 4:12pm 
The default model for legalized drugs and prostitution is incorrect. Luckily, there is a legalized drugs and prostitution mod which corrects it somewhat. However, I would like to see policies developed for the continuation of the legalization effort; taxing drugs and prostitution is one particular direction to go, but the regulation of drugs and sex work generally have tremendous social benefits and challenges. Germany has demonstrated not only legalization of sex work but unionization of it, and it has been relatively successful in controlling many of the less desirable aspects of the labor and its effect on the surrounding society.

At some level, the legalization and regulation of drugs must naturally dovetail into agricultural and pharamceutical policies. Sex and drug education are of tremendous importance to a society which has legalized both recreational drug and commercial sex work. The issues of sex work dovetail eventually back in to the issues of recreational and procreational sex work and family policies.

The largest flaw of Democracy 3 by far has to be the lack of the media, entertainment, and cultural enrichment sector. Relegating these things to the public services sector does a disservice to the overall game. Hollywood and San Fernando Valley have been instrumental in the US's global media blitz and in spreading the political ideology of the US throughout the 20th century. The porn industry was a major player in the development of the US Intranet. Intellectual property right laws vs the copyleft commons has been the issue of the beginning of the 21st century and a hot button item for mammoth corporations like Disney. This is all without going into the various international models for media and entertainment like the nationalized broadcasting system of Britian and Australia or their TV tax that pays for their well developed arts and entertainment industry. Dr Who is the longest show period, and Monty Python was subsidized by public funds.

We still have yet to see what China's lift on the ban against fiction and video game systems will do to the global economy and on their own technological innovation and economic competitiveness.

Finally, I am unimpressed with Democracy 3's late game policies. Some of the mods available give a glimpse of what the world could look like in 4, 8, 12, 16, 20, or 100 years, but they all fail to deliver. Once I have instituted the glorious socialist take over of the US, I find that my prosperity has no where to go and little else to do; I wish there were things to do with religious, capitalists, conservatives, and wealthy citizens other than piss them off or effectively eliminate them from the population via education, industrial automation, and welfare. A space program and the Mars mission are starting points on the path to stellar engineering which is required for the ceasation of global warming and the survival of the human species. China has already got plans to construct moon bases and put astronauts/cosmonauts into extra-terrestrial habitates; NASA has managed to accomplish great strides on a shoestring budget that has never recovered from the tepid allowance it was during the 1960s. Imagine what countries could do with science budgets in excess of the military and police spending of the US and China presently. I would like to play with near future models like the Venus Project's resource based economy and the Zeitgeist movement's end to compulsory labor; in less than a decade with national support, we could begin the era of voluntary labor and universal social satisfaction and stellar enrichment. Longevity research, brain machine interfaces, artificially constructed consciousness, biomechanical prosthesis and body modification, genetic engineering, brain-networks/collective-consciousness, closed personal ecosystems, virtual realities, and much more are present policy and technological realities. China has already made it clear that they will be using genetic editing techniques on human embryos, and there isn't strong indications that they wouldn't produce new generations of genetically engineered human beings (See CRISPR for details). There is a future in which everyone can afford and access the technologies for human enhancement, and there is a future in which human enhancment is exclusive to the wealthy and the capitalists. That future is coming a lot faster than some would think; Kurzweil and a sizable contingent of STEM professionals are estimating a near cataclysmic event within 20 or 30 years.

There's a lot that is not in Democracy 3 which should and can be.
darlarosa 12 Jul, 2016 @ 9:28pm 
You make very fair points. Dem 3 does a lot of things as simply as a it can in trying to represent a complex system to people of every knowledge level. It is a very detailed simulation attempting to approximate basic flow in western countries, and the creators left it moddable for the very issues everyone has come up with, which is awesome. However things like prostitution become very narrow in terms of what they effect and the lack of scenario/event variety can make the game feel a bit hollow after a certain point.

To me the issue I'm having is as simple as modding this game can be is both as a player and as a modder the values and effects can be kind of hard to put in numerical value that really make sense and are still a balanced gamed. However, a lot of the comments on this thread point to the fact that there is a lot of balancing to do to make things feel more holistic. Realistically a simulation in 2016 can only do so much, but..well. As is brought up, how prostutition law is passed and what it means can create very different scenarios related to a dozen different issues. How it is passed can affect health both positively and negatively. It is limited and then what policies and scenarios do occur just kind of sit there. The big thing about Assasinations is that you don't feel the threat, the backlash. It's nice just to see the numbers, but I wish we as Prime Ministers, Queens, Kings, Presidents, or dictators could have some more insight into our country beyond pop ups warning of death, and that they were more reflective of things or maybe interactive. I think the electioneering expansion is one hell of a step in the right direction, but doesn't go far enough

In a way the game's expansions and DLC are in response to the critiques by fans, but like it has been said after a certain point you don't feel the results of things PARTICULARLY by late game. Clones and drones just doesn't go far enough. That is really the number one issue with this game, and it always makes me think of Sim City 3000 because some of the most colorful moments are getting feed back in motion from the citizens and city. Without a more direct feedback it is really hard to gage everything and then the
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