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As for mods in general, I have a few ideas of my own:
1. A rebalance of State Employee membership, since it's really easy to end up with 100%, which should not be possible in a capitalistic economy. I'm thinking either capping it at 75% and nerfing the membership increase that various policies cause (i.e. military spending, police spending, prisons, healthcare etc) or making GDP decrease membership, making State Employee membership proportional to the size of the economy.
2. More complex healthcare policies. Although single-payer is the most popular model in developed countries, it's not necessarily the only choice. Possibly a notched slider for healthcare type, ranging from "individual mandate" to "single-payer" that would affect capitalist and socialist happiness as well as membership, as well as the cost of the State Healthcare policy.
3. Rebalancing various policy effects. Gikgik's Presidential Suite mod pack already does a stellar job of this, but there are a few changes I would make too. I can't think of them off the top of my head right now, but I'll probably remember next time I'm playing.
Also, I'm hoping somebody takes advantage of the new stats that the Africa expandalone introduces; I'm itching to play as some of the lesser-known countries. Turkmenistan would be a fun one to play.
At some level, the legalization and regulation of drugs must naturally dovetail into agricultural and pharamceutical policies. Sex and drug education are of tremendous importance to a society which has legalized both recreational drug and commercial sex work. The issues of sex work dovetail eventually back in to the issues of recreational and procreational sex work and family policies.
The largest flaw of Democracy 3 by far has to be the lack of the media, entertainment, and cultural enrichment sector. Relegating these things to the public services sector does a disservice to the overall game. Hollywood and San Fernando Valley have been instrumental in the US's global media blitz and in spreading the political ideology of the US throughout the 20th century. The porn industry was a major player in the development of the US Intranet. Intellectual property right laws vs the copyleft commons has been the issue of the beginning of the 21st century and a hot button item for mammoth corporations like Disney. This is all without going into the various international models for media and entertainment like the nationalized broadcasting system of Britian and Australia or their TV tax that pays for their well developed arts and entertainment industry. Dr Who is the longest show period, and Monty Python was subsidized by public funds.
We still have yet to see what China's lift on the ban against fiction and video game systems will do to the global economy and on their own technological innovation and economic competitiveness.
Finally, I am unimpressed with Democracy 3's late game policies. Some of the mods available give a glimpse of what the world could look like in 4, 8, 12, 16, 20, or 100 years, but they all fail to deliver. Once I have instituted the glorious socialist take over of the US, I find that my prosperity has no where to go and little else to do; I wish there were things to do with religious, capitalists, conservatives, and wealthy citizens other than piss them off or effectively eliminate them from the population via education, industrial automation, and welfare. A space program and the Mars mission are starting points on the path to stellar engineering which is required for the ceasation of global warming and the survival of the human species. China has already got plans to construct moon bases and put astronauts/cosmonauts into extra-terrestrial habitates; NASA has managed to accomplish great strides on a shoestring budget that has never recovered from the tepid allowance it was during the 1960s. Imagine what countries could do with science budgets in excess of the military and police spending of the US and China presently. I would like to play with near future models like the Venus Project's resource based economy and the Zeitgeist movement's end to compulsory labor; in less than a decade with national support, we could begin the era of voluntary labor and universal social satisfaction and stellar enrichment. Longevity research, brain machine interfaces, artificially constructed consciousness, biomechanical prosthesis and body modification, genetic engineering, brain-networks/collective-consciousness, closed personal ecosystems, virtual realities, and much more are present policy and technological realities. China has already made it clear that they will be using genetic editing techniques on human embryos, and there isn't strong indications that they wouldn't produce new generations of genetically engineered human beings (See CRISPR for details). There is a future in which everyone can afford and access the technologies for human enhancement, and there is a future in which human enhancment is exclusive to the wealthy and the capitalists. That future is coming a lot faster than some would think; Kurzweil and a sizable contingent of STEM professionals are estimating a near cataclysmic event within 20 or 30 years.
There's a lot that is not in Democracy 3 which should and can be.
To me the issue I'm having is as simple as modding this game can be is both as a player and as a modder the values and effects can be kind of hard to put in numerical value that really make sense and are still a balanced gamed. However, a lot of the comments on this thread point to the fact that there is a lot of balancing to do to make things feel more holistic. Realistically a simulation in 2016 can only do so much, but..well. As is brought up, how prostutition law is passed and what it means can create very different scenarios related to a dozen different issues. How it is passed can affect health both positively and negatively. It is limited and then what policies and scenarios do occur just kind of sit there. The big thing about Assasinations is that you don't feel the threat, the backlash. It's nice just to see the numbers, but I wish we as Prime Ministers, Queens, Kings, Presidents, or dictators could have some more insight into our country beyond pop ups warning of death, and that they were more reflective of things or maybe interactive. I think the electioneering expansion is one hell of a step in the right direction, but doesn't go far enough
In a way the game's expansions and DLC are in response to the critiques by fans, but like it has been said after a certain point you don't feel the results of things PARTICULARLY by late game. Clones and drones just doesn't go far enough. That is really the number one issue with this game, and it always makes me think of Sim City 3000 because some of the most colorful moments are getting feed back in motion from the citizens and city. Without a more direct feedback it is really hard to gage everything and then the