Virtual Desktop

Virtual Desktop

Custom Environments
Virtual Desktop allows users to create and share custom environments which can be created from various types of assets: 360 panoramas, cubemaps, stereo cubemaps or even fully rendered models.
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BoosMyller 31 Mar, 2016 @ 12:56pm
Walkthrough on creating models for VDE
Alright folks, lets get this started. Step one, I think, is consolidating information to one place on how to create virtual environments. In particular, the naming convention to get screens in VR space. Would love to see dual/triple/quad monitors supported (with external monitors or dongles attached obviously. i know that's a big hurdle right now) in virtual locations.
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Showing 1-15 of 26 comments
michiganjs 31 Mar, 2016 @ 1:15pm 
Agreed! I remember testing this on my DK2 last fall and creating a custom Modo environment where I literally chopped the "Screen" into several bits so different parts of the interface were closer or farther away for legibility on a lo-res screen. I just bought and installed this new version and am looking for where the environment editor even IS! ... Excited to make something sweet. :)
Eleven 31 Mar, 2016 @ 1:34pm 
You can start the environment editor from the dialog box that pops up when you start Virtual Desktop in you Steam Library. You can also launch it directly from the Steam\SteamApps\common\Virtual Desktop folder on the disk where you installed it.
Deep40k 31 Mar, 2016 @ 1:44pm 
How do you specify where the display goes on the model?
Eleven 31 Mar, 2016 @ 1:53pm 
I can't find the reference, but I recall that Guy said if you use the fixed screen option, it uses the first object in the model and assumes it's the screen.

I've never made a model with a fixed screen, I just use the default normal screen.
Eleven 31 Mar, 2016 @ 2:10pm 
Still can't find the reference, maybe I just imagined it?

If you want to see a demonstration of a mesh with a fixed screen, the Home Theater environment that comes with Virtual desktop is taken from the Oculus Mobile SDK, so you can download that and take a look at it.
BoosMyller 31 Mar, 2016 @ 4:05pm 
I believe he said somewhere that it looks for an element named SCREEN, and right now only supports a single monitor.
ggodin  [developer] 31 Mar, 2016 @ 9:38pm 
Russel is correct, if you check the "Fixed Screen" option, it looks for a mesh named "Screen" (not case sensitive) and currently only supports 1. Also the scale needs usually to be set to 0.01 to match the scale in VRD. I'll hopefully have time to write a guide soon but feel free to ask any questions you may have.

Note that you can create and publish environments at the moment but users will not be able to download them just yet. I'll add this in a future update, once there is a bit more content too :-)
michiganjs 1 Apr, 2016 @ 7:07pm 
Originally posted by ggodin:
Russel is correct, if you check the "Fixed Screen" option, it looks for a mesh named "Screen" (not case sensitive) and currently only supports 1. Also the scale needs usually to be set to 0.01 to match the scale in VRD. I'll hopefully have time to write a guide soon but feel free to ask any questions you may have.

There were animated elements in the Rick and Morty environment you previewed in the promo video. When I first experimented with creating an environment, I thought it had to be packaged as a single .obj file. Can such a file include animated elements, and what is the best package to generate a file like that?
ggodin  [developer] 2 Apr, 2016 @ 4:32am 
There is no animation in the Rick and Morty environment. It is generated from a single .fbx file.
Nick P 2 Apr, 2016 @ 11:38pm 
I got a model working with screen. But cant seem to get positional tracking working. Right now im just putting the scene origin where i want the camera to be. I notice it works fine in the Home Theatre. Does that file have a specific object to define the camera position?
Feline Entity 3 Apr, 2016 @ 12:32am 
I would like an animated spaceship cockpit witht the screen on the windshield; will that be possible in the future?
ggodin  [developer] 8 Apr, 2016 @ 8:28am 
Originally posted by Nick P:
I got a model working with screen. But cant seem to get positional tracking working. Right now im just putting the scene origin where i want the camera to be. I notice it works fine in the Home Theatre. Does that file have a specific object to define the camera position?
try to change the scale to 0.01, that's usually why positional tracking doesn't seem to work
sous_v 2 8 Apr, 2016 @ 1:04pm 
If anyone is wonderful enough to show us a blend/obj/fbx file with a successful Virtual Desktop environment. I'm sure it'll be tremendously helpful to others here.
ggodin  [developer] 9 Apr, 2016 @ 3:38pm 
Check out the Home Theater FBX from the Oculus Mobile SDK, that's where the one in VRD is from (with some tweaks obviously)
sous_v 2 9 Apr, 2016 @ 11:17pm 
Excellent thanks.
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